Amanzz Posted July 22, 2011 Share Posted July 22, 2011 i m new to modding...I have made a small mod using geck n some other tools(modified few things nd merged few other mods into mine)...Now I want to publish my mod, but i dont knw how to put all files required by mod to work into single archive??? Link to comment Share on other sites More sharing options...
Moraelin Posted July 22, 2011 Share Posted July 22, 2011 The way I do it is... Let's say I look in my Data directory and see a mod of mine I'm trying to publish. Let's say the WOTS, picked just as the most recent. I make another directory called WOTS. I copy the .esp and my readme .txt into it. Now since my mod also has textures and meshes, I make a directory called Textures and one called Meshes in that WOTS directory. I copy my own subdirectory from Data\Textures into WOTS\Textures, and respectively my sub-directory from Data\Meshes into WOTS\Meshes. Now I go into that WOTS directory where I copied just the things I want to distribute, and simply zip everything into one archive. Well, I use TotalCommander myself, but you can do it with 7Zip or WinRar just as well and probably easier. Just select every single file and directory in there, right-click and... - if you have 7zip installed, click on 7Zip and then pick "Add to WOTS.7z" in the sub-menu. - if you have WinRar installed, just click on "Add to WOTS.rar" Of course, the actual name of the archive will be that of your directory where you collected everything. So if that one was called, say, AmanzzsAwesomeMod, then it will be "Add to AmanzzsAwesomeMod.7z" or respectively "Add to AmanzzsAwesomeMod.rar" Link to comment Share on other sites More sharing options...
Amanzz Posted July 23, 2011 Author Share Posted July 23, 2011 thanks a lot...How can i find which files in textures r used by my mod?For example: i have rebuilt megaton, and i hv my esp file in data folder, but will dat only file is enough for working of mod?? Link to comment Share on other sites More sharing options...
Moraelin Posted July 23, 2011 Share Posted July 23, 2011 Well, if you've actually added any new models or textures, you should know which those are. But if you just used the existing pieces to build a town, or just made some NPCs using the existing races and props, then you only need the .esp file. Well, please also include a readme. In a year or two, nobody will remember what exactly that mod does, so it helps to have some text there. Link to comment Share on other sites More sharing options...
Amanzz Posted July 24, 2011 Author Share Posted July 24, 2011 thanks again...Now i m going to make devil may cry weapon mod for fallout 3...And WOTS is really a great mod...! Link to comment Share on other sites More sharing options...
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