Tynecider Posted May 11, 2016 Share Posted May 11, 2016 (edited) Hi All, Giving FO3 another go with the DLC and a load of mods before I tackle NV an finally FO4 later this year and need some input. I have followed the STEP guide and added/omitted a few mods for personal taste.While making a merged patch in FO3Edit I have found a few lines of errors: [00:02] Background Loader: [Advanced Recon Gear.esp] GRUP Top "ARMO" processed [00:02] Background Loader: <Note: [REFR:0900B51B] (places [02038AE5] < Error: Could not be resolved > in GRUP Cell Temporary Children of MegatonMisterBurkesHouse "Mister Burke's House" [CELL:00003A30]) was injected into Advanced Recon Tech.esm> [00:02] Background Loader: <Note: [REFR:0900B51C] (places [02038AE6] < Error: Could not be resolved > in GRUP Cell Temporary Children of MegatonMisterBurkesHouse "Mister Burke's House" [CELL:00003A30]) was injected into Advanced Recon Tech.esm> [00:02] Background Loader: <Note: [REFR:090036B7] (places [02038AE4] < Error: Could not be resolved > in GRUP Cell Temporary Children of NtlGuardDepot06 "National Guard Armory" [CELL:000228AF]) was injected into Advanced Recon Tech.esm> [00:02] Background Loader: <Note: [REFR:090036B9] (places [02038AE3] < Error: Could not be resolved > in GRUP Cell Temporary Children of NtlGuardDepot06 "National Guard Armory" [CELL:000228AF]) was injected into Advanced Recon Tech.esm> [00:02] Background Loader: <Note: [REFR:09017E2E] (places [02038AE8] < Error: Could not be resolved > in GRUP Cell Temporary Children of NtlGuardDepot06 "National Guard Armory" [CELL:000228AF]) was injected into Advanced Recon Tech.esm> [00:02] Background Loader: <Note: [REFR:0903A464] (places [02038AE7] < Error: Could not be resolved > in GRUP Cell Temporary Children of RCLowerDeckFore "Broken Bow" [CELL:00067488]) was injected into Advanced Recon Tech.esm> and... [00:18] Background Loader: [tubRRCompound.esp] Building reference info. [00:18] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XOWN 4E574F58 [00:18] Background Loader: Errors were found in: [ACHR:3F01E699] (places tubRRGuardWithRifleIdling [NPC_:3F01E697] in GRUP Cell Persistent Children of [CELL:0001BC91] (in DCworld12 "Seward Square" [WRLD:0001A264]) at 28,-12) [00:18] Background Loader: Contained subrecords: NAME XOWN XESP DATA [00:18] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XOWN 4E574F58 [00:18] Background Loader: Errors were found in: [ACHR:3F01F405] (places tubRRGuardWithRifleIdling [NPC_:3F01E697] in GRUP Cell Persistent Children of [CELL:0001BC91] (in DCworld12 "Seward Square" [WRLD:0001A264]) at 28,-12) [00:18] Background Loader: Contained subrecords: NAME XOWN XESP DATA [00:18] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XOWN 4E574F58 [00:18] Background Loader: Errors were found in: [ACHR:3F01F406] (places tubRRGuardWithRifleIdling [NPC_:3F01E697] in GRUP Cell Persistent Children of [CELL:0001BC91] (in DCworld12 "Seward Square" [WRLD:0001A264]) at 28,-12) [00:18] Background Loader: Contained subrecords: NAME XOWN XESP DATA [00:18] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XOWN 4E574F58 [00:18] Background Loader: Errors were found in: [ACHR:3F01F407] (places tubRRGuardWithRifleIdling [NPC_:3F01E697] in GRUP Cell Persistent Children of [CELL:0001BC91] (in DCworld12 "Seward Square" [WRLD:0001A264]) at 28,-12) [00:18] Background Loader: Contained subrecords: NAME XOWN XESP DATA [00:18] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XOWN 4E574F58 [00:18] Background Loader: Errors were found in: [ACHR:3F0201B4] (places tubRRGuardWithRifle [NPC_:3F01E689] in GRUP Cell Persistent Children of [CELL:0001BC91] (in DCworld12 "Seward Square" [WRLD:0001A264]) at 28,-11) [00:18] Background Loader: Contained subrecords: NAME XOWN XLKR XESP DATA [00:18] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XOWN 4E574F58 [00:18] Background Loader: Errors were found in: [ACHR:3F026CA7] (places tubRRGuardWithRifleIdling [NPC_:3F01E697] in GRUP Cell Persistent Children of [CELL:0001BC91] (in DCworld12 "Seward Square" [WRLD:0001A264]) at 28,-12) and finally...... [00:18] Background Loader: [CrossRepairArmor.esp] Building reference info. [00:18] Background Loader: <Warning: Unused data in: \ [79] CrossRepairArmor.esp \ [2] GRUP Top "FLST" \ [36] RepairRaiderHelmet4 [FLST:000BE9EC] \ [2] FormIDs \ [2] LNAM - FormID> Not sure if they are anything to worry about, If they are any good tips or links to tuts on fixing them would be great. So far I have loaded up a leaving vault 101 save and a had a run about megaton etc, no crashes as of yet. But I am taking the time to do some preventative maintenance. Also,Could someone have a quick look at my MO load order and plugins lists (attached also) (I have used loot sparingly for ESP's and completely for ESM sorting)Maybe a heads up any any potential errors i might encounter that could be fixed now. # This file was automatically generated by Mod Organizer. Fallout3.esm Anchorage.esm ThePitt.esm StreetLights.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm Detect Traps.esm Advanced Recon Tech.esm aHUD.esm BHR&M.esm Weight.esp CrossRepairWeapons.esp Mart's Mutant Mod.esm RezDCSubway.esm Metros Alive.esm DCInteriors_ComboEdition.esm Mothership Crew.esm Project Beauty.esm RH_IRONSIGHTS.esm Xepha's Dynamic Weather.esm RiversideCafe.esm PlasmaRifleAwesomefied.esp CALIBR.esm xCALIBR.esm Companion Core.esm RobCo Certified v2.esm tubrrCompound.esm Enhanced Weather - Rain and Snow.esm DarNifiedUIF3.esp AdvancedReconDetectTrap Merged.esp Advanced Recon Gear.esp Advanced Recon Tech.esp Advanced Recon Range Finder.esp Advanced Recon Equipment Patcher.esp FPS Grenade Hotkey.esp FPS Grenade Hotkey - Zeta addon.esp FPS Knife Hotkey.esp Flashlight-LOS.esp Stimpak Counter.esp DynamicCrosshair.esp JIP Selective-Fire.esp JIP Companions Command & Control.esp rmSaveManager.esp Overhead3PCamera.esp MoreMapMarkers.esp DIFF.esp KHWeaponscanner.esp BHR&M_Tut.esp SniperZooming.esp Sprint Mod.esp Rivet City Realignment.esp MetroCars.esp BaileysCrossingMetro.esp Kentbury Way.esp CanterburyCommonsInteriors.esp RiversideCafe.esp Better RC Church.esp UrgeWashingtonBoS.esp FortIndependenceRedesigned.esp Realistic Interior Lighting.esp RobCo Certified v2 Zeta Addon.esp tubRRCompound.esp WeaponModKits.esp WeaponModKits - BrokenSteel.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - Zeta.esp WeaponModKits - PointLookout.esp YearlingBooks.esp Confessor Cromwell has a Break_EV.esp RubblePilesFix.esp megalight.esp MZAllAccessPass.esp MZetaRepair.esp Flora Overhaul.esp PureWater-LittleRad-.esp Enhanced Weather - Weather Sounds in Interiors.esp Xepha's Dynamic Weather - Main + DLC Merged.esp Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp Xepha's Dynamic Weather - Green Tint Remover.esp Xepha's Dynamic Weather - Rain.esp Xepha's Dynamic Weather - Sandstorms.esp Xepha's Dynamic Weather - Weather Machine (Vendor Added).esp krzymar-MoonSize_160%.esp UniqueWeaponsRetextured.esp PlasmaRifleAwesomefiedWMK.esp Mart's Mutant Mod - Project Beauty.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - DC Interiors.esp Lookout Outfits.esp Freebooter_Armor.esp DIM TYPE3clothesRETAIL.esp FO3NeckChains.esp T3_leather armors.esp Companion Core DLC Addon.esp RobCo Certified v2 Version Updater.esp RagdollOverhaulFo3.esp MTCBigTownRobotFix.esp dD - Enhanced Blood Main.esp IMPACT.esp Trooper_outfits.esp FeralGhoulTest.esp T3_MadLax_Outfit.esp teslaPA -retextured.esp BornAgain Outcast v3.esp Advanced Recon Armor.esp Dogmeat Leather Armor - no crafting.esp LeatherBackpack - eng.esp FO3_WRP.esp Assaultrifle_replacers_WMK+RH.esp Millenia_AK47_replacer.esp UniqueWeaponsRetexturedPITT.esp New Toys - Cars.esp Chems and Meds Re-Textures Pack.esp majormodder's Junk Food to Barbeque Crisps.esp Paradise Lost - Unique Texture and Icon.esp BA_Repair_GOTY.esp CrossRepairArmor.esp AnchoRepair.esp PittRepair.esp BSteelRepair.esp PLookoutRepair.esp DALCO Inventory Sorter - Fallout 3 & All DLCs.esp DALCO Inventory Sorter - Weapon Mod Kits (Base).esp DALCO Inventory Sorter - Unofficial Fallout 3 Patch.esp DALCO Inventory Sorter - CALIBR.esp DALCO Inventory Sorter - Dynamic Crosshair.esp DALCO Inventory Sorter - Mart's Mutant Mod (Main).esp DALCO Inventory Sorter - Weapon Mod Kits (DLC Anchorage).esp DALCO Inventory Sorter - Weapon Mod Kits (DLC BrS).esp DALCO Inventory Sorter - Weapon Mod Kits (DLC PointLookout).esp DALCO Inventory Sorter - Weapon Mod Kits (DLC ThePitt).esp DALCO Inventory Sorter - Weapon Mod Kits (DLC Zeta).esp GNR Enhanced.esp TPDevice_en.esp <<<<<< Pre game testing for perks 2Perks Per Level.esp <<<<<< Pre game testing locations RezDCSubwayLoadLast.esp FO3LODGen.esp Thanks in advance :smile: Edited May 11, 2016 by Tynecider Link to comment Share on other sites More sharing options...
Purr4me Posted May 11, 2016 Share Posted May 11, 2016 (edited) Advice:Making any kind of merge of files, only those files should be present and their perspective dependents, no others. Zero patches or other add on's such as street lights should be there Unless you want it to be.Understand how the UUF3p works? so why would you want it's data trickling down into the merged data? Same goes for patches esp forms....you don't want conflicts between patches overwriting UUF3p's data in a merged file bellow...thus renders what it does useless. you have false flagged files sitting in there also, running Fose files at the same time. Divide and conquer the set up, Isolate types, merge the types as a whole and Eliminate conflicts between the types...lessor the issues should some occur. heavy scripted files should all be done separately as a group. lessor lower , greater higher.--------------------------------based on your request...if I am wrong? say so...I can be. Edited May 12, 2016 by Purr4me Link to comment Share on other sites More sharing options...
Purr4me Posted May 12, 2016 Share Posted May 12, 2016 Investigated the bugs so listed, you would not believe Just how easy it is to correct these mistakes. so, if any one's interested? I can show you the magic. the above records are from T-sniped edits and or a bad hard drive storing information corrupted. In Either case, these kinds of issues are easy to fix, in seconds. let me know. kitty. Link to comment Share on other sites More sharing options...
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