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Game not running the same. (Constant Crashes/Maybe buggy mod load order?)


DocDodo98

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My FNV began to crash when the game is loaded up and when i enter and exit rooms. This has not happened before and has just began to start happening to me. I have run my mods through FNVEdit and to find nothing. If you need my mod load order i'd be glad to post it. Thanks!

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Standard troubleshooting questions:

 

* What most recently changed?
* Does it use NVSE? Check that log.
* Did it need to be added to MCM/oHUD/UIO?

* Is your version of Windows 32 or 64-bit?
* Are you using a 4GB Loader?
* Are you using an ENB preset?

* Are you using LOOT to sort your mod order?

* Was there an update to a mod that has been included in a "Merged -" file? Rebuild it.
* If any LOD files have been added, re-run "TES4LL_FNV".
* If the Load Order has changed, re-run FNVLODGen afer LOOT.
* Use FNVEdit (loading the entire LO) to check for Masters that are missing or loading after Dependencies.
* Check the game graphic options do not conflict with video driver settings.

* Try renaming both the INI files in the "C:\Users\<YourAccountName>\Documents\My Games\FalloutNV" folder, and let the game rebuild them.

 

Sounds like you are having the problem on interior/exterior cell transitions. Does it also happen when "fast traveling"?

 

Most importantly, completely disable all manner of autosaves in the game options. Most crashes on cell-change are caused by the autosave feature choking because it's trying to write data into a save it corrupted the last time you changed cells. Auto-saves are dangerous because they are seldom able to tell when the game is in the middle of doing something else critical.

[Edit:] CASM and "CASM with MCM" attempt to provide more control over such situations.
Cause2: Crashes on cell transition will happen more often the more mods you have that affect NPC's & levelled lists. You can't run different mods like that, reliably, without a "bashed" or "merged" patch.

It's always useful to post your LO (in "Spoiler" tags. Use the "Special BBCode" button in the "Reply" menu bar). LOOT can copy your LO into a file suitable for posting here. (It's under the ":" with three dots to the extreme right in the menu bar.)

 

-Dubious-

Edited by dubiousintent
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  Reveal hidden contents

 

 

 

The thing that most recently changed is the fact that the game used to run perfectly fine and then the game freezes, making a "FNV has stopped running" Window appear.

 

I am running a x64 Bit Windows.

 

I have 4GB FNV installed in the folders but not using it currently.

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I wasn't clear enough I see. I meant what changed as far as your "installed mods" are concerned. Any new, updated, or removed?

 

With a 64-bit OS you definitely want to be using FNV4GB to get the maximum memory available for the game, up to about 3.8GB. Otherwise it is limited to 2GB.

 

You have 144 active ESM and ESP files. That is over the "cap", which is between 130-140 (depending upon your system), and that causes problems like you are experiencing. You need to utilize a "Wrye Flash" Bashed Patch or "merge patch" file to resolve record level conflicts. See this S.T.E.P. Guide which covers both approaches. (A Bashed Patch enables mods that it fully includes to be de-activated, which reduces your active plugin count.) This is the quickest way to get your active count under the cap.

 

In addition that same guide covers how to create "merged plugins" that combine non-conflicting mods into a single package.

-Dubious-

Edited by dubiousintent
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Alright, I have made the bashed patch and everything went fine. There's only one issue, which is the fact that there are VERY loud noises in my game, (Wind Noises, Etc.) that are louder than my guns. I tried to uncheck "import sounds" to no avail. Thanks for the help up to now!

 

 

Edit: I found the error. Thanks for all of your help! :smile:

Edited by DocDodo98
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