H00V3RD8M Posted May 11, 2016 Share Posted May 11, 2016 I think it really ruins immersion when these robot raiding parties are wandering around the wastes going on a killing spree after you complete Automatron DLC. I don't believe that's really necessary. It makes the wasteland not a wasteland anymore and more like a playground for automated robotic combat toys. Those robots should only spawn when you are defending a settlement from invaders, or during that Rogue Robot quest. It would be that the spawn points and scripts for these Mechanist robot raiding parties be disabled from the game, and are non-existent in the world aside from quests. I would be much happier wandering the wastes without those crude, annoying automatons picking up my trail and disrespectfully interrupting my travels. These Mechanist robots include Servo and Cybermech eyebots, Tankbots, Junkbots, and Swarmbots, Link to comment Share on other sites More sharing options...
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