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A more lore-consistent mod


Ladyred

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Warnings some spoilers ahead!

 

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So, as far as I understand it, there are limitations on how much can be done until we have a real game editor released, so I will not start requesting that you, for example, loose Aerondight/moonblade to the dragon in the prologue and that you can get it back after a certain reveal on Iorveths path during the siege, or that you start of more powerful with access to more talents ("Witcher training" for Geralt? Oh please)

 

But what I would like to have is a mod that makes the weapons and armour actually consistent with w1.

 

For example, Aerondight, which is portrayed as an extraordinary weapon (one with a destiny of its own I might add) is super nerfed, as are the other items.

So can anyone please make a mod that actually make these items as powerful as they is supposed to be (pretty in the same level as the other end game items)

 

For example Aerondight, while I dont think it should do as much raw damage as Addan Deith or Zerrikanterment (remember W1, where it only had damage +60%)

It should have serious secondary effects. So I would give it something along with:

 

damage 33-38

bleeding + 50 (as it was in W1)

Adrenaline per hit +3

Chance of instant kill +4

(possible +1 in vitality or vigor regeneration or something)

 

The Mahakman rune sihil and moon blade should be pure damage with some extra 2% in instant kill.

 

Ravens (legendary) armor should definitely be better. I am thinking somewhere along with:

 

armor +15

vitality +45

reduction damage from magic +5

fire/acid/bleeding resistance +35

vigor regen during combat +10%

regen +1

 

What do you think?

 

If possible, anyone feeling the urge to start modding? :smile:

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