danshive Posted July 22, 2011 Share Posted July 22, 2011 If my goal for a piece of "armor" isn't wearing it, but providing the player with an infinitely reusable ability via an "onequip" block, which biped object should I assign to the equipment to avoid potential error messages? My goal is to not conflict with anything, and while that's easy to do with Vanilla Fallout 3, I'm not sure what's commonly used with mods around here. Is this even really a concern beyond the GECK complaining about it? Link to comment Share on other sites More sharing options...
rickerhk Posted July 23, 2011 Share Posted July 23, 2011 If the item isn't going to be worn, you can un-select all biped slots. The OnEquip block will still run. And there are no side effects Link to comment Share on other sites More sharing options...
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