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My clutter doesn't appear when playtesting


Temujin83

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Ok, quite pissed off about this, and this post is my last resort...

 

I have Oblivion, and Shiverng Isle and all the previous official

plugins, I have the patch for SE, and I have downloaded quite

a few mods... I also have the OBSE loader for the mods I have

that require it. I have tried using OBSE loader, to load the editor

and add a small island near anvil, using the Open Cities mod.

The landscape alterations I make appear, but the stuff I place

does not. I added a rock with a waterfall coming out of the side

spilling into a tiny pool that leads back into the sea, and a chair

facing this rock and waterfall. I save the plugin, and when I

send in a character, saved or new, the clutter I placed, is not

present. Why is this happening and how can it be fixed? because

when I go back into the editor, all the items are still there, but

when I load the game with the plugin active, only the landscape

alterations, remain...

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Sounds like you are in the wrong worldspace. Its kinda hard to explain the concept, but if you placed clutter into a different worldsapce than the one you visit ingame, the only things you would see are landmass alterations and possibly trees.
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Sounds like you are in the wrong worldspace. Its kinda hard to explain the concept, but if you placed clutter into a different worldsapce than the one you visit ingame, the only things you would see are landmass alterations and possibly trees.

How does one check to make sure their clutter is in the same worldspace?

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Sounds like you are in the wrong worldspace. Its kinda hard to explain the concept, but if you placed clutter into a different worldsapce than the one you visit ingame, the only things you would see are landmass alterations and possibly trees.

How does one check to make sure their clutter is in the same worldspace?

Lol, I think I get what you mean, I was using Anvil World space and it was for inside,

not the outside world, LOL

thanks for pointing this out, saved me some trouble

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