TOPSTER Posted May 12, 2016 Share Posted May 12, 2016 Just wondering what happens if you use a couple of weapon mods together which both alter levelled lists? Do they work together or can it cause problems ? Link to comment Share on other sites More sharing options...
RustyXXL Posted May 12, 2016 Share Posted May 12, 2016 It happens pretty much the same as with most other records.If 2 mods modify the same record, only the changes of the mod lower in your loadorder will be active, unless some kind of merged patch is used, that combines those changes from both mods.However, some mods use scripting to add their items to the leveled lists ie. Those are generally compatile with each other, unless some other mod removes these leveled lists or changes which leveled lists are used by the npcs. The problem is though a mod currently cannot remove only its own changes from leveled lists, without also removing all other scripted additions to the same list from other mods. Link to comment Share on other sites More sharing options...
TOPSTER Posted May 12, 2016 Author Share Posted May 12, 2016 How easy is it to make your own merged mod within the creation kit? For example, if I load two weapon mod's and set one of them as the active file, then save the file will it contain both mod's? Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted May 12, 2016 Share Posted May 12, 2016 The CK is not the best tool to do this, FO4Edit is simpler and more adapted. Link to comment Share on other sites More sharing options...
RustyXXL Posted May 12, 2016 Share Posted May 12, 2016 yeah, open your loadorder via fo4edit, Rightclick any plugin -> Apply filter for cleaning + wait until it's finished (can take some time, depending on your machine and loadorder)Everything that's red is conflicting in some way, shape or form. not everything needs fixing, though.Navigate to one of the conflicting records -> Copy as override into new file -> fix what needs fixing in that new file.Never change the original esps, work with overrides, this way you can always go back to ho things were, in case you mess something up. Also if the original mod updates all your changes to it will be lost otherwise...This is only a very, very brief description...play around a bit with it, and you'll probably develop an understanding over time of how things work. And that's probably how a lot of the modders here started out... Link to comment Share on other sites More sharing options...
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