societyburden Posted May 12, 2016 Share Posted May 12, 2016 I don't know very much about coding but I'm sure I could fiugure it out if pointed in the right direction. There are some things I would like to change in game, nothing more right now than the Rust Devils hogging all the random encounters. Any advice would be appreciated Link to comment Share on other sites More sharing options...
dmki Posted March 31, 2017 Share Posted March 31, 2017 I would love to know this too, as rust devils is very silly addition to the game. Link to comment Share on other sites More sharing options...
Greslin Posted March 31, 2017 Share Posted March 31, 2017 (edited) I haven't tried or tested this, but you could try creating a patch on DLCRobot.esm in FO4Edit that sets the Deleted flag on the DLC01WorkshopBotRaiderAttack01 quest. That seems to be the script that spawns the Rust Devil attacks. Just be sure that you're creating a new patch .ESP, and not trying to change the .ESM itself. That should at least stop the RD settlement attacks. If they're still randomly spawning, you could also try removing them from the DLCRobot.ESM leveled NPC lists (look for the lists that include "raider" in their names). Or turn off their respawn flags. Then once you kill them, they won't come back. I don't know if they're being physically positioned in worldspace (like wildlife) but if they are, you could also dig through the worldspace additions and take them out. I'd start though with killing the quest. Again, don't screw with the ESM itself. Do it in an ESP patch and back out the changes if they don't work. Edited March 31, 2017 by Greslin Link to comment Share on other sites More sharing options...
Urtho Posted April 3, 2017 Share Posted April 3, 2017 Have you updated to the latest version of the unofficial patch? They recently instituted some script fixes that should have in theory fixed many of the random event spawning issues the game had, including the Rust Devils getting stuck in perpetual spawn mode. I started a new game with the latest at the time version a few weeks back and even with Automatron active I didn't notice too many RD encounters, just a few groups here and there which is as it should be. Link to comment Share on other sites More sharing options...
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