elspath Posted May 12, 2016 Share Posted May 12, 2016 This is a mod request / idea i had waaay back even before Fallout 4 came out. Though it was undo able at the time, now that the modding tools are out and script extender is starting up. Something i would like to point out would be a GREAT idea This hankens back to more of a skyrim fighting system with Sword in one hand and magic in the other. Would love to see a sword in your main hand with a pistol in the offhand, Combination of melee and gun play with one set up. If anyone can do this this would be such a wonderful play style! Link to comment Share on other sites More sharing options...
seekingthesun Posted May 12, 2016 Share Posted May 12, 2016 There's actually a mod out there that "does" this already(which is not me throwing shade at the author) the problem is that the gun just appears in the hand but the melee is the only enabled one.I spent a long time trying to make a dual pistols mod and I have it backed up on my external drive and it kind of works but as impressive as it is for an extremely amateur modder, it looks horrible and you wouldn't want to play it.Features of my mod that I'll probably never release1. two pistols can fire at the same time2. Left or right handed can be equipped separately3. both pistols are animated both firing and reloading. And that's about all you can say about it. The player only reloads the right handed one, and in doing so the left handed pistol animates as if it is being reloaded but instead it is in the player's hand and it clips into right pistol and right hand. I tried to redo the animations to make it work but animation work is so hard that it's just above my level. If someone were to go ahead and animate two slide action pistols for the game I would gladly collaborate with them because it would be trivial to integrate it into the game based on what i've already done. If any of you who read this know a mod author that can do this, feel free to refer them to me. Link to comment Share on other sites More sharing options...
CoreyN11388 Posted May 12, 2016 Share Posted May 12, 2016 There's actually a mod out there that "does" this already(which is not me throwing shade at the author) the problem is that the gun just appears in the hand but the melee is the only enabled one. I spent a long time trying to make a dual pistols mod and I have it backed up on my external drive and it kind of works but as impressive as it is for an extremely amateur modder, it looks horrible and you wouldn't want to play it. Features of my mod that I'll probably never release1. two pistols can fire at the same time2. Left or right handed can be equipped separately3. both pistols are animated both firing and reloading. And that's about all you can say about it. The player only reloads the right handed one, and in doing so the left handed pistol animates as if it is being reloaded but instead it is in the player's hand and it clips into right pistol and right hand. I tried to redo the animations to make it work but animation work is so hard that it's just above my level. If someone were to go ahead and animate two slide action pistols for the game I would gladly collaborate with them because it would be trivial to integrate it into the game based on what i've already done. If any of you who read this know a mod author that can do this, feel free to refer them to me. You comment a lot on these forums and seem to know mostly what you're talking about. Do you think if requested enough, Bethesda would add in dual wielding in a future DLC? Or at least the necessary info and animations in the CK for modders to use? Like, with the Automatron DLC having robots with miniguns and gatling lasers built in, I'm surprised no one has come up with a mech arm, or power armor arm that has that, "technology". Like, imagine equipping it to the left arm and you'd have the barrels right there, they'd fire, and use ammo, but no reload animation. Instead, there would be a, "cooldown", where the barrel cools down and reloads itself, idk, using maybe something built in that pulls the ammo from your inventory or a built in ammo storage, (for lore friendly purposes I suppose lol). The button for firing the gun arm would maybe be mapped to the pistol whip button while wearing it? Obviously you'd be restricted to 1 hand weapons with your right arm, and the reload for that gun would still need someway to be explained (there are ways to one hand reload but they're mostly too cumbersome to use for this game and its animations). Here is a look at what I mean for the minigun/gatling laser arm, (yes, I'm aware it's an inflatable toy, but it roughly shows what I mean lol) https://i.ytimg.com/vi/u_OpAwNNFvg/maxresdefault.jpg Link to comment Share on other sites More sharing options...
seekingthesun Posted May 13, 2016 Share Posted May 13, 2016 (edited) I'm not aware of any mod that's out there that actually adds new first person animations. The total work of animations is pretty low. I'll wait for a tutorial that can explain how to import keyframes. I have an animated mauser pistol file on my desktop that I need textures for but otherwise would work if it could be imported. Bethesda could help out the modding community by implementing things in DLC that we could copy. That said, they're really opaque about how things work. My wish list: 1. dual pistols2. a vehicle of any kind3. any REAL tutorials about scripting4. Objects that apply things in unusual ways5. Objects that interface with scripts in unusual ways6. Any object that could toggle global values on activation7. a static object that could spawn references8. Anything that could generate LOD better than the disparate tools available now9. a complex quest that could be taken apart and analyzed without it referencing aliases and having things set by global values that aren't mentioned. Ideally one that could explain the behavior of various markers.10. weapon mods that can adjust the way the weapon is held/animates Edited May 13, 2016 by seekingthesun Link to comment Share on other sites More sharing options...
CoreyN11388 Posted May 13, 2016 Share Posted May 13, 2016 I'm not aware of any mod that's out there that actually adds new first person animations. The total work of animations is pretty low. I'll wait for a tutorial that can explain how to import keyframes. I have an animated mauser pistol file on my desktop that I need textures for but otherwise would work if it could be imported. Bethesda could help out the modding community by implementing things in DLC that we could copy. That said, they're really opaque about how things work. My wish list: 1. dual pistols2. a vehicle of any kind3. any REAL tutorials about scripting4. Objects that apply things in unusual ways5. Objects that interface with scripts in unusual ways6. Any object that could toggle global values on activation7. a static object that could spawn references8. Anything that could generate LOD better than the disparate tools available now9. a complex quest that could be taken apart and analyzed without it referencing aliases and having things set by global values that aren't mentioned. Ideally one that could explain the behavior of various markers.10. weapon mods that can adjust the way the weapon is held/animatesSo in order to do even like, the minigun/gatling laser type arm as one way to dual wield, new animations would need to be made? By total work being low, does that mean that adding new animations wouldn't be much work, or the total currently in game are a low amount? Link to comment Share on other sites More sharing options...
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