GohanCZ Posted July 23, 2011 Share Posted July 23, 2011 I checked some tutorials and some of them gave me error when exporting to .nif and some left the item floating. How do i make colission that actually works, like when i drop the item it falls like normal items in game?I am using 3DS Max 2010 for modelling. Link to comment Share on other sites More sharing options...
evenstargw Posted July 23, 2011 Share Posted July 23, 2011 Simplest way I think would be to pick an existing sword that is very similar in size to yours. Open it in nifskope, select the meshparts and delete them. Then paste your own sword back in its place. Link to comment Share on other sites More sharing options...
GohanCZ Posted July 23, 2011 Author Share Posted July 23, 2011 (edited) And how would i do that? I am not very skilled with nifskope, all i can do is assign texture and save :laugh: Edited July 23, 2011 by GohanCZ Link to comment Share on other sites More sharing options...
evenstargw Posted July 23, 2011 Share Posted July 23, 2011 I'm hoping you have your sword mesh exported to a nif. Using the functions Block > Copy Branch and Block > Delete Branch, you can place your sword into the existing working nif and remove the old sword from it. Make sure it's in the same position or it won't equip right. Link to comment Share on other sites More sharing options...
GohanCZ Posted July 23, 2011 Author Share Posted July 23, 2011 it is in the same position, i am already using it as weapon. However it would be good if i could get some more descriptive steps since i am not skilled with nifskope. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted July 24, 2011 Share Posted July 24, 2011 Open NifScope Open a second NifScope window Load your sword in one, and a similar in size one in the other These steps are for the other sword, not yours yet. Click the symbol next to 0 NiNode BLOCKNAME (looks like the "Play" symbol) Right click the NiTri... BLOCKNAME (Most likely something like Longsword or Shortsword etc), then go to Block -> Remove Branch. If you don't have a scabbard, remove NiNo... Scb. If you do have a scabbard, open up the NiNo... Scb block and right click the one that says something like Scb, then go to Block -> Remove Branch. Then go to your sword, and get your scabbard's branch copied (right click -> Block -> Copy Branch). Go back to the other sword.Then right click the NiNo... Scb and then go to Block -> Paste Branch. It should be inside the Scb block, and to make sure minimize that block to see if it disappears. If it does, it is properly placed on it. If not, you may not have done it right, so you'll have to try again.[*] After that, go to your sword and go to your sword's block. Right click -> Block -> Copy Branch.[*] Right click the main root of the thing (the block you clicked the symbol on at first to make everything appear) then go to Block -> Paste Branch. [*] Save your sword and it should be working. Hope it helps :thumbsup: Link to comment Share on other sites More sharing options...
GohanCZ Posted July 24, 2011 Author Share Posted July 24, 2011 Thanks this worked, i used colission from steel longsword.But i was also wondering how do i make my own colission in 3ds max? Link to comment Share on other sites More sharing options...
GohanCZ Posted July 25, 2011 Author Share Posted July 25, 2011 Bump Link to comment Share on other sites More sharing options...
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