JetSteele Posted May 13, 2016 Share Posted May 13, 2016 I've been fiddleing with this for a while and just wanted to get some input. Just as a note that I did get the necessary animation to work. So in my fallout mod I made a small one which gives the player an actual interface to use the Institute Relay from instead of just through the Map Marker. I've added an idle animation to the Pip-Boy through the CK which is just one of the regular vanilla ones. The interface for the relay is accessed through a terminal that you get through a special holotape. The difference is that I'm bringing it closer to lore (Madison Li says she installs the Courser Chip directly into your Pip-Boy which is what allows you to relay in and out of The Institute). I've set up the necessary animation and it plays instead of the regular holotape loading animation when accessing the specific holotape. The issue I'm having is that when you load fresh the save for a first time (in a session) the animation borks and your character gets frozen in a looking to the sky pose while you are stuck in a menu. However if you return to the main menu and reload once more then everything works 100%. Does anyone know why when you first load up a save file the animation borks but if you reload without closing the game completely then everything works fine? Is there a way to fix this? Right now I'm just getting flashbacks to SEQ files for Skyrim and wondering if something needs to be generated to make the new animation play right off the bat. Any help is appreciated. *Edit: I've been wanting to play the Tab change animation on my holotape but I didn't realize that it wasn't playing because it was the same animation that played when the holotape is already inside of the Pipboy...so the animation didn't play at all it was still the game playing the original ones. Back to the drawing board. I'll post back once I find a fix. Link to comment Share on other sites More sharing options...
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