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Imperial City Marked 1f/ps Everywhere else 40f/ps +


Abhor

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I recently installed Oblivion again and im experiencing some problems. I can run the game almost perfectly with minimal stuttering at 1680x1050 absolutely anywhere, however, once i enter the imperial city, i was finding that my frame rate was dropping from 40+ to around 5-10 fps. All mods are installed with OBMM (appart from high res textures, they were done manually and before any mods so that mods could overwrite them if needed). I can only assume that the problem is related to my load order since i tried to rectify the problem. I used BOSS to make the load order more efficient in the hope that everything would be fixed and i could get back to some serious gaming, however, i found that after using BOSS, my frame rate had dropped to under 1 fps (even when dropping the resolution down to 640x480). As soon as i 'zone' into a building or out of the imperial city market, its all running perfect again. The lag is also only in the market area, nowhere else, ive found all the other zones to be running nicely.

 

So far, ive literally spent 4 days installing, uninstalling, shredding remnants of the game, reinstalling, adding mods, playing with load order, making notes, reading readme's, head scratching, loading, swearing, exiting the game, disabling mods one at a time, reenabling them, more swearing and repeating.

 

I know that the problem is definitely not hardware related as i have a dual core 2.8 Ghz processor, 4 Gigs od DDR3 ram and a 1 Gig GDDR5 graphics card.

 

So, im really hoping someone here could take a look at my load order and please help me out. Im also fairly new to modding, so if anyone can actually help, it would be great to explain it like youre talking to an idiot. Thanks.

 

Oblivion.esm

EnhancedWeather.esm

Mart's Monster Mod.esm

TamrielTravellers.esm

Armamentarium.esm

Artifacts.esm

DLCShiveringIsles.esp

LoadingScreens.esp

EnhancedWeather.esp

EnhancedWeather - Darker Nights, 80.esp

MIS.esp

MIS Low Wind.esp

MIS New Sounds Optional Part.esp

PCSoundInnocent.esp

WindowLightingSystem.esp

Spell Delete And Item Remove.esp

DLCHorseArmor.esp

DLCOrrery.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

DLCThievesDen.esp

ArmamentariumLL.esp

ArmamentariumLLMagic.esp

ArmamentariumArtifacts.esp

ArmamentariumLLArmaVendor.esp

Harvest[Containers].esp

Harvest[Containers] - Player Home Add-on.esp

Harvest[Containers] - Flat-Top Barrels Add-on.esp

Harvest[Containers] - Havok Crates Add-on.esp

Mart's Monster Mod.esp

Mart's Monster Mod - Additional Enemy NPC Vars.esp

Mart's Monster Mod - Diverse Imperial Armor.esp

Mart's Monster Mod - Diverse Creature Skins.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Safer Roads.esp

Mart's Monster Mod - Foxes.esp

Mart's Monster Mod - City Defences.esp

TamrielTravellers4MMM.esp

TamrielTravellersItemsnpc.esp

ShiveringIsleTravellers.esp

ShiveringIsleTravellersFriendlyFactions4MMM.esp

Artifacts.esp

Artifacts - ArmaCompleteAddon.esp

ImpeREAL City Unique Districts - All the Districts - Merged.esp

ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp

DLCFrostcrag.esp

Knights.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

xulCliffsOfAnvil.esp

xulSilverfishRiverValley.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

Level Based Summon Cap.esp

LeveledMagicka.esp

Magicka Regen x2.esp

No psychic guards v1.2.esp

RetroHealth.esp

Dark Dungeons.esp

Dark Dungeons - SI.esp

Mart's Monster Mod - Resized Races.esp

TF_timemod1-10.esp

Faster Restoration.esp

LevelSlowEpic.esp

SlowerDegradation.esp

ND_LongerSummons_x3.esp

Shakeidas_autoleveling.esp

 

In addition to this and the above mentioned manual install of high resolution textures, ive use the 3g enabler.

 

Im also guessing that this current load order is also a bit messed up, since it looks nothing like the order it sould be in from what ive read in the limited readme's. Ill post the load order again, once i have it how i think it should be and as close as i can get to how it was running at around 10 fps once i wake up, since its now almost 06:00 and ive been trying to get this whole thing working for nearly 24 hours.

 

Thanks in advance, a really HUGE THANKS for any help left here when i wake up.

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Thankyou both, i reposted in the correct forum (here) and asked an admin to delete the other one. However, i think i 'might' have found the culprit... I figured theres no way its the graphics considering what i run on this machine, so i tried disabling the voice mod, after that didnt work my train of thought went: graphics, thats not it... sound, maybe... crates, less messy things lying around like barrel tops... AHAAAA!, physics. I loaded a new imperial market, untouched, ran fine. I then opened crates and found that they dont actually stop moving, maybe cos the meshes overlap each other and still act upon each other because theyre overlapping.

 

Anyways, i disabled the havock crates and my fps shot back up to where it should be. I guess its a problem with the mod... it looks like if something is using the havock rules yet intersecting another object (ie itself), it cant actually come to rest, open a few of those and thats a hell of a lot of physics your machines tring to cope with.

 

But, thanks for the fast replies, ideas and not giving me grief for posting in the wrong place.

 

Thanks again, MarkinMKUK and MShoap13

Edited by Abhor
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