Abhor Posted July 24, 2011 Share Posted July 24, 2011 I recently installed Oblivion again and im experiencing some problems. I can run the game almost perfectly with minimal stuttering at 1680x1050 absolutely anywhere, however, once i enter the imperial city, i was finding that my frame rate was dropping from 40+ to around 5-10 fps. All mods are installed with OBMM (appart from high res textures, they were done manually and before any mods so that mods could overwrite them if needed). I can only assume that the problem is related to my load order since i tried to rectify the problem. I used BOSS to make the load order more efficient in the hope that everything would be fixed and i could get back to some serious gaming, however, i found that after using BOSS, my frame rate had dropped to under 1 fps (even when dropping the resolution down to 640x480). As soon as i 'zone' into a building or out of the imperial city market, its all running perfect again. The lag is also only in the market area, nowhere else, ive found all the other zones to be running nicely. So far, ive literally spent 4 days installing, uninstalling, shredding remnants of the game, reinstalling, adding mods, playing with load order, making notes, reading readme's, head scratching, loading, swearing, exiting the game, disabling mods one at a time, reenabling them, more swearing and repeating. I know that the problem is definitely not hardware related as i have a dual core 2.8 Ghz processor, 4 Gigs od DDR3 ram and a 1 Gig GDDR5 graphics card. So, im really hoping someone here could take a look at my load order and please help me out. Im also fairly new to modding, so if anyone can actually help, it would be great to explain it like youre talking to an idiot. Thanks. Oblivion.esmEnhancedWeather.esmMart's Monster Mod.esmTamrielTravellers.esmArmamentarium.esmArtifacts.esmDLCShiveringIsles.espLoadingScreens.espEnhancedWeather.espEnhancedWeather - Darker Nights, 80.espMIS.espMIS Low Wind.espMIS New Sounds Optional Part.espPCSoundInnocent.espWindowLightingSystem.espSpell Delete And Item Remove.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espDLCThievesDen.espArmamentariumLL.espArmamentariumLLMagic.espArmamentariumArtifacts.espArmamentariumLLArmaVendor.espHarvest[Containers].espHarvest[Containers] - Player Home Add-on.espHarvest[Containers] - Flat-Top Barrels Add-on.espHarvest[Containers] - Havok Crates Add-on.espMart's Monster Mod.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Diverse Creature Skins.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Safer Roads.espMart's Monster Mod - Foxes.espMart's Monster Mod - City Defences.espTamrielTravellers4MMM.espTamrielTravellersItemsnpc.espShiveringIsleTravellers.espShiveringIsleTravellersFriendlyFactions4MMM.espArtifacts.espArtifacts - ArmaCompleteAddon.espImpeREAL City Unique Districts - All the Districts - Merged.espImpeREAL Empire - Unique Castles - All The Castles - Merged.espDLCFrostcrag.espKnights.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espxulAspenWood.espxulSkingradOutskirts.espxulSnowdale.espxulCliffsOfAnvil.espxulSilverfishRiverValley.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espLevel Based Summon Cap.espLeveledMagicka.espMagicka Regen x2.espNo psychic guards v1.2.espRetroHealth.espDark Dungeons.espDark Dungeons - SI.espMart's Monster Mod - Resized Races.espTF_timemod1-10.espFaster Restoration.espLevelSlowEpic.espSlowerDegradation.espND_LongerSummons_x3.espShakeidas_autoleveling.esp In addition to this and the above mentioned manual install of high resolution textures, ive use the 3g enabler. Im also guessing that this current load order is also a bit messed up, since it looks nothing like the order it sould be in from what ive read in the limited readme's. Ill post the load order again, once i have it how i think it should be and as close as i can get to how it was running at around 10 fps once i wake up, since its now almost 06:00 and ive been trying to get this whole thing working for nearly 24 hours. Thanks in advance, a really HUGE THANKS for any help left here when i wake up. Link to comment Share on other sites More sharing options...
Abhor Posted July 24, 2011 Author Share Posted July 24, 2011 (edited) Thankyou both, i reposted in the correct forum (here) and asked an admin to delete the other one. However, i think i 'might' have found the culprit... I figured theres no way its the graphics considering what i run on this machine, so i tried disabling the voice mod, after that didnt work my train of thought went: graphics, thats not it... sound, maybe... crates, less messy things lying around like barrel tops... AHAAAA!, physics. I loaded a new imperial market, untouched, ran fine. I then opened crates and found that they dont actually stop moving, maybe cos the meshes overlap each other and still act upon each other because theyre overlapping. Anyways, i disabled the havock crates and my fps shot back up to where it should be. I guess its a problem with the mod... it looks like if something is using the havock rules yet intersecting another object (ie itself), it cant actually come to rest, open a few of those and thats a hell of a lot of physics your machines tring to cope with. But, thanks for the fast replies, ideas and not giving me grief for posting in the wrong place. Thanks again, MarkinMKUK and MShoap13 Edited July 24, 2011 by Abhor Link to comment Share on other sites More sharing options...
Recommended Posts