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using tes cs for making 1 hand touch casting


khaledrocks

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so i wanted to know if it was possible to make the touch spell always go 1 handed like when equiped with a sword or mace the reason for this is i got the ac gear by nexon and i kinda want the hidden blade to always launch with the 1 handed animation cuz the one with two hands looks stupid . and if there is already something like this can someone give me links thanks
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You could probably do this with just BSA Commander if you could determine the names of the animations. Essentially, you'd want to extract the single hand casting animation to the proper folder. Then rename it to the name of the two-handed animation. You may or may not need to use some kind of invalidation (I think only textures have this issue, but animations may :unsure: ). Animations should be in \Data\meshes\characters\_male and will end with .kf.
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Essentially, you'd want to extract the single hand casting animation from Oblivion - Meshes.bsa to the proper folder. Then rename it to the name of the two-handed animation.

 

fixed

 

That really is all you should have to do.

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If I understand you right you always want to play the 1-handed cast touch (the file name is castouchalt.kf), and never the 2-handed one (casttouch.kf)? Player and NPCs alike? Although I don't remember NPCs using cast touch at all.

 

Then it's simple:

- Extract the casttouchalt.kf with bsa commander

- Move the file to your data\meshes\characters\_male folder

- Rename casttouchalt.kf to casttouch.kf

- Open the file with NifSkope and change the name of NiControllerSequence (which is node 0) from "CastTouchAlt" to "CastTouch".

 

:thumbsup:

 

EDIT: no need for ArchiveInvalidation for .kf files.

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- Open the file with NifSkope and change the name of NiControllerSequence (which is node 0) from "CastTouchAlt" to "CastTouch".

 

Why is this last step necessary? I'm still learning, myself. :biggrin:

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- Open the file with NifSkope and change the name of NiControllerSequence (which is node 0) from "CastTouchAlt" to "CastTouch".

 

Why is this last step necessary? I'm still learning, myself. :biggrin:

 

Yes (at least I'm 99% sure :) ). It's the animation group which defines what is played, not the file name.

 

Most likely you could do without renaming the file, but not without changing the animation group. CastTouch and CastTouchAlt are hard-coded. See AnimGroup

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did that and well not that it didnt work it does its just its not the animation i wanted

i rechecked it with the tescs the vanilla animation does it with the right hand while i want it with the left hand

and well cast touch is twohanded and cast touch alt is right handed and i cant seem to find the third animation with the left hand anyone got any ideas?

 

edit:found it its called one hand cast touch hope this works too

edit#2:EURIKA it works thanks so much for the help guys +rep or kudos or whateve

Edited by khaledrocks
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