bencebence Posted July 24, 2011 Share Posted July 24, 2011 Hey everybody!Now I'll come with a way stranger issue then last time. I'd really need some help.I think most of you knows our project, if not, you can read about it here; http://forums.dynamicoblivion.co.cc/index.phpNow I had a problem. Since now the village worked perfectly. I made an esm for easier working when begining larger project and I added 3 files into it; the village esp, the village's dungeon esp and Under the sign of the Dragon heightmap. Nothing else. Now I tested it out.... And it has gone really really bad (swear word covered hear cause of children out there. ;) )In CS everything looks fine. Everything in place no problems. But when I enter into the game... I get out in water, when I use tcl I can go up and only the persistent referenced objects are there, if I'm right. Doors, chairs, a well, everything which had persistent reference. But the houses are gone. And even these references are floating mid-air over the ground and the npcs are swimming under the ground...I'll post screenies if you want, but I think you can imagine it. What is the problem?Thanks in advance,bencebence Link to comment Share on other sites More sharing options...
bencebence Posted July 25, 2011 Author Share Posted July 25, 2011 Hey everyone. I still couldn't solve it, but here are some screenshots, I hope it can make easier to understand.http://img706.imageshack.us/img706/1133/picture1nr.jpgHere is in CS, this is how it should look like. http://img52.imageshack.us/img52/9852/screenshot0wr.jpgLevitating persistent references. http://img835.imageshack.us/img835/1135/screenshot2nl.jpgNPCs swimming under the ground. Link to comment Share on other sites More sharing options...
KingGsterUK Posted July 25, 2011 Share Posted July 25, 2011 How did you make the esm, did you do it with wrye bash? Maybe it left them out for some odd reason. Link to comment Share on other sites More sharing options...
bencebence Posted July 25, 2011 Author Share Posted July 25, 2011 I've used TES4gecko. Link to comment Share on other sites More sharing options...
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