Cylentnyte Posted July 24, 2011 Share Posted July 24, 2011 Hi all. New guy to modding here but am in school for Game Programming, so have a decent handle on general syntax and what not. Anywho, just got a mod that comes with an Auto-doc, and one of the message options is to open the Vit-o-matic machine to re-allocate points in SPECIAL. Problem is it sends in the integer 40 as the parameter, which doesn't account for the player spending points in Intense Training at a higher level. Ended up subtracting 10 points from my overall point base before I could accept the changes and exit the machine, thus nullifying the bonuses from Intense Training. Here's the code I've got so far: Scn AAAAutoDocScript Short Button Short DoOnce Short DoArmor Float Timer2 Float Timer3 Short PATCheck Float Timer Float ArmorHealth Float ArmorCond Float HelmetHealth Float HelmetCond Short MakeArmor Float MakeTimer ;Used for re-arranging SPECIAL when player has ranks in Intense Training Int iSpecialTotal Begin OnActivate If AAAReactor == 0 ShowMessage AAAReactorNoPower Else ShowMessage AAAAutoDocStartMsg01 Set DoOnce to 1 EndIf END Begin GameMode If DoOnce == 1 Set Button to GetButtonPressed If Button == -1 Return ElseIf Button == 0 ; Leave It Alone Set DoOnce to 0 ElseIf Button == 1 Set DoOnce to 0 GetPlayerName ElseIf Button == 2 Set DoOnce to 0 ShowBarberMenu ElseIf Button == 3 ShowPlasticSurgeonMenu Set DoOnce to 2 Elseif Button == 4 Set iSpecialTotal to Player.GetPermAV Strength ;The problem is in here somewhere I believe... Set iSpecialTotal to iSpecialTotal + Player.GetPermAV Perception Set iSpecialTotal to iSpecialTotal + Player.GetPermAV Endurance Set iSpecialTotal to iSpecialTotal + Player.GetPermAV Charisma Set iSpecialTotal to iSpecialTotal + Player.GetPermAV Intelligence Set iSpecialTotal to iSpecialTotal + Player.GetPermAV Agility Set iSpecialTotal to iSpecialTotal + Player.GetPermAV Luck ShowLoveTesterMenuParams iSpecialTotal set DoOnce to 0 ElseIf Button == 5 AAASortActivatorChemsREF.activate player 1 Set DoOnce to 0 ElseIf Button == 6 ShowMessage ZZTeslaArmorStartMsg Set DoOnce to 0 Set DoArmor to 1 ElseIf Button == 7 Player.AddItemHealthPercent ArmorRemnantsTesla 1 ArmorCond Player.AddItemHealthPercent ArmorRemnantsTeslaHelm 1 HelmetCond Set MakeArmor to 0 EndIf EndIf I try to save the script but it doesn't seem to care, and when I try to close the script window it keeps asking if I want to save the script. I hit yes, then goes back to the window. Dumb. According to others it's because Bethesda got rid of error throwing in the NV Geck and won't save a broken script, but also won't tell you what's wrong with it to begin with? :wallbash: Any help is appreciated. I'd love to start helping others with mods but need to get a grasp on the Geck's basic functions before I can move on. :( Thanks Link to comment Share on other sites More sharing options...
Cylentnyte Posted July 25, 2011 Author Share Posted July 25, 2011 Bump. Just realized implants would affect the overall number. :pinch: Is there a way to do something like: Player.HasPerk IntenseTraining but have it return the rank the player has in it, rather than just a 0 or 1? Link to comment Share on other sites More sharing options...
tunaisafish Posted July 25, 2011 Share Posted July 25, 2011 Is there a way to do something like: Player.HasPerk IntenseTraining but have it return the rank the player has in it, rather than just a 0 or 1?I thought it did already. eg. see the code in ChallengeMutantScript BW, To re-enable the error messages in GECK, install GECK Powerup. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted July 25, 2011 Share Posted July 25, 2011 Tuna is correct, the HasPerk function will return as an integer the perk rank (not sure if it starts at 0 or 1, you'll need to check that). Otherwise it'll return the value in rank form (1, 2, 3, etc). Link to comment Share on other sites More sharing options...
stevie70 Posted July 25, 2011 Share Posted July 25, 2011 Tuna is correct, the HasPerk function will return as an integer the perk rank (not sure if it starts at 0 or 1, you'll need to check that). Otherwise it'll return the value in rank form (1, 2, 3, etc).0 = no perk>1 = perk ranks Link to comment Share on other sites More sharing options...
Cylentnyte Posted July 26, 2011 Author Share Posted July 26, 2011 Thanks everyone! I'll give it a shot next chance I get. Oh and thank you Tuna for the Powerup link, that damn FLST crash was pissin me off the other day. Link to comment Share on other sites More sharing options...
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