montybrad Posted July 25, 2011 Share Posted July 25, 2011 Does anyone know how to link objects to placeable water so that it reflects them? Steps on how or a tutorial would be much appreciated. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted July 25, 2011 Share Posted July 25, 2011 Here's the GECK Wiki article on how to set up placeable water. A note on how it says to do it. Once you can see the water, it's much faster to set refraction objects by selecting everything you think would be refracted (ctrl+lmb), then hit the '-' minus key on your keyboard (next to the equal key). This brings up the batch action dialog. If you look on it, you'll see the 'refraction' option, just tag that option, then click the "Select in Render Window" button and double click you water. Hit the "Do" button and you're good to go. Link to comment Share on other sites More sharing options...
montybrad Posted July 25, 2011 Author Share Posted July 25, 2011 Thanks Gribbleshnibit8, you saved me a lot of work with that short cut! Everything i want reflected is linked but isnt showing up... i need to pick a Water Noise Texture which i guess means i need to unpack my Texture BSA? At least i think so... its an Ext cell, Has water is checked and is set to Default. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted July 26, 2011 Share Posted July 26, 2011 Oh, go to the View menu and click on Show/Hide. It'll open a window. Check the button on water and it should show up. Link to comment Share on other sites More sharing options...
montybrad Posted July 26, 2011 Author Share Posted July 26, 2011 No, i mean in-game. Link to comment Share on other sites More sharing options...
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