Jump to content

A little problem converting after export with 3DS Max.


20011229

Recommended Posts

I have a little problem with converting my animation made with 3ds max.

So basically, after using this NIF tools to export my animation to .kf, when I try to convert my animation to .hkx with hkxcmd.exe, it will not convert my animation and a message pulls up informing me that "hkxcmd.exe has stopped working."

All other animations will convert to .hkx except this one. I'm kind of new to this, but it appears no one has had this problem before (According to google, at least). I'm guessing maybe it's because I used the wrong export settings on 3DS max, in which case, I'd like to know what the proper settings would be, please.

If you have a solution or suggestion, please tell me about it, I will be grateful for any help you give. I'd attach my .kf file to see if anyone else would have trouble converting it, but apparently I'm not "permitted to upload this kind of file."

Another thing I'd like to add is that this usually only happens when I use the "Select and place" tool in 3DS Max, I suspect that it's because my skeleton is clipping through the root bone thing, but I am not sure.

Thank you for reading.

Edited by 20011229
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...