PanzerOfGod Posted August 26, 2007 Share Posted August 26, 2007 I've been making a mod in my spare time, and it's going to include arrows that do special things. Example: I have a "Lottery Arrow" that steals a semi-random amount of coins and gives it to the player. I need some more ideas. You will be given credit for usage of your mental property. Link to comment Share on other sites More sharing options...
Sypron Posted August 26, 2007 Share Posted August 26, 2007 Arrow of derobing: Removes targets pantsArrow of the Black Sacrament: Causes 15 DB assassins to spawn and proceed to attempt to assassinate the target. Target flees with tail between legsArrow of Schizophrenia: Causes targets class to change to another class for an amount of time. Suddenly the target can't use their gear.Arrow of sweeping: Causes target to sart sweeping (animation).Arrow of theft: Causes target to detect a valuable item in his/her vicinity, then attempt to steal said item.Arrow of addiction: Same as arrow of theft, but the target attempts to find and steal skooma. Link to comment Share on other sites More sharing options...
PanzerOfGod Posted August 26, 2007 Author Share Posted August 26, 2007 Lol. Derobing, Black Sacrament, and Schizophrenia (don't know if it's possible) are usable. Might just have to put 'em in. I don't think the rest would be worth it when your running from guards for shooting someone ;D . Thanks for the ideas. More are always welcome ;) . Link to comment Share on other sites More sharing options...
tsolless Posted August 26, 2007 Share Posted August 26, 2007 Smoke Arrow- Creates a cloud behind you, confusing and throwing off the guards. Can't see through allowing you to sneak off, or do a sneak attack. Link to comment Share on other sites More sharing options...
ninja_lord666 Posted August 26, 2007 Share Posted August 26, 2007 Arrow of Trollish Intelligence: Temporarily drains target's intelligence by 50 points.Arrow of Impish Strength: Temporarily drains target's strength by 30 points.Arrow of Scampish Beauty: Temporarily drains target's personality by 60 points.Arrow of Zombie Speed: Temporarily drains target's speed by 30 points.Arrow of Metallic resistance: Temporarily adds 40% resistance to fire, 100% weakness to shock, and 20% weakness to ice on target.Arrow of Chuck Norris: Damage health 100,000 points. Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 26, 2007 Share Posted August 26, 2007 Here's an easy one. Arrow of Combustion. Effect on the arrow is 1 fire damage for 5 seconds, and script effect that lasts 5 seconds that does the following: On scripteffect start; lower confidence to 0, set has flames to 1 (or some other way to give them flames), add ability of weakness to fire, and records their health within a variable for later use.On scripteffectfinish: based on amount of health, self.cast <fire spell> The fire spells would be increasing in strength and radius, enough to kill off whatever was hit.For instance, lowest spell would be 15 damage to self, 5 damage radius 1, 2 ramage radius 2.Highest spell would be 200 damage to self, 85 damage radius 3 45 damage radius 6 20 damage radius 10. Meaning that once hit, it would cause the target to start burning, and run away. After 5 seconds, they would explode wherever they were, causing damage to the area. In short, a neat little effect for those caves, mines, and ruins since once hit, the person would probably end up severly hurting their friends. Here's a fun one... Arrow of Jinxing. Effect is a script which adds a scripted ability to the target.The ability script would basically be something likeshort hour short zpos short once short twice ref self begin scripteffectstart set self to getself if once != 1 set hour to getcurrenthour (or whatever) set once to 1 set twice to 0 endif end begin scripteffectupdate if once == 1 if hour != getcurrenthour (or whatever) self.removespell <this spell> endif;done just as a way of removing the effect after awhile endif if twice == 0 set zpos to self.getpos z set twice to 1 elseif twice == 1 set twice to 2 elseif twice == 3 if zpos <= self.getpos z + 10 self.modav fatigue -100 elseif zpos >= self.getpos z -10 self.modav fatigue -100 endif set twice to 3 elseif twice == 3 set twice to 4 elseif twice == 4 set twice to 0 endif endBasically, it's an effect that knocks out a large portion of their fatigue if they change height by too much too quickly. Or atleast it should... (I didn't bother to fix all the errors or check the functions). It's a little processor heavy, but you could probably work it another way to make it work better. This was mostly an example (a bad one at that) of what the effect is. It would however be more fun to have the player hit by it, rather than using it, but still has its merits against bandits. Link to comment Share on other sites More sharing options...
magic4virgo Posted August 26, 2007 Share Posted August 26, 2007 HI! Just the guy I need. Please make a mod that puts the spells that you don't need currently into a an inventory spellbook that sorts them by the different skill i.e. Destruction, Illusion etc. instead of having to delete them. If that can't be done then how about something like the bag of holding. I hope you can make this one!! :) Link to comment Share on other sites More sharing options...
PanzerOfGod Posted August 26, 2007 Author Share Posted August 26, 2007 Smoke Arrow- Creates a cloud behind you, confusing and throwing off the guards. Can't see through allowing you to sneak off, or do a sneak attack. That seems to much like the gas arrow in Theives Arsenal for my liking... good idea though. Arrow of Trollish Intelligence: Temporarily drains target's intelligence by 50 points.Arrow of Impish Strength: Temporarily drains target's strength by 30 points.Arrow of Scampish Beauty: Temporarily drains target's personality by 60 points.Arrow of Zombie Speed: Temporarily drains target's speed by 30 points.Arrow of Metallic resistance: Temporarily adds 40% resistance to fire, 100% weakness to shock, and 20% weakness to ice on target.Arrow of Chuck Norris: Damage health 100,000 points. Sounds pretty good. Chuck Norris is going in (maybe not that powerful). Here's an easy one. Arrow of Combustion. Effect on the arrow is 1 fire damage for 5 seconds, and script effect that lasts 5 seconds that does the following: On scripteffect start; lower confidence to 0, set has flames to 1 (or some other way to give them flames), add ability of weakness to fire, and records their health within a variable for later use.On scripteffectfinish: based on amount of health, self.cast <fire spell> The fire spells would be increasing in strength and radius, enough to kill off whatever was hit.For instance, lowest spell would be 15 damage to self, 5 damage radius 1, 2 ramage radius 2.Highest spell would be 200 damage to self, 85 damage radius 3 45 damage radius 6 20 damage radius 10. Meaning that once hit, it would cause the target to start burning, and run away. After 5 seconds, they would explode wherever they were, causing damage to the area. In short, a neat little effect for those caves, mines, and ruins since once hit, the person would probably end up severly hurting their friends. Here's a fun one... Arrow of Jinxing. Effect is a script which adds a scripted ability to the target.The ability script would basically be something likeshort hour short zpos short once short twice ref self begin scripteffectstart set self to getself if once != 1 set hour to getcurrenthour (or whatever) set once to 1 set twice to 0 endif end begin scripteffectupdate if once == 1 if hour != getcurrenthour (or whatever) self.removespell <this spell> endif;done just as a way of removing the effect after awhile endif if twice == 0 set zpos to self.getpos z set twice to 1 elseif twice == 1 set twice to 2 elseif twice == 3 if zpos <= self.getpos z + 10 self.modav fatigue -100 elseif zpos >= self.getpos z -10 self.modav fatigue -100 endif set twice to 3 elseif twice == 3 set twice to 4 elseif twice == 4 set twice to 0 endif endBasically, it's an effect that knocks out a large portion of their fatigue if they change height by too much too quickly. Or atleast it should... (I didn't bother to fix all the errors or check the functions). It's a little processor heavy, but you could probably work it another way to make it work better. This was mostly an example (a bad one at that) of what the effect is. It would however be more fun to have the player hit by it, rather than using it, but still has its merits against bandits. Sounds like some useful effects. How much distance is 10? HI! Just the guy I need. Please make a mod that puts the spells that you don't need currently into a an inventory spellbook that sorts them by the different skill i.e. Destruction, Illusion etc. instead of having to delete them. If that can't be done then how about something like the bag of holding. I hope you can make this one!! :)This topic is not about spells.I don't think this would be possible. At least not without a script including every spell in the game (I think).Why'd you triple post?What makes you think I'm the guy you need? Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 26, 2007 Share Posted August 26, 2007 Sounds like some useful effects. How much distance is 10for the raduises, I think it works for feet. For position, it works off the game's units which are roughly 128 units = 6 feet. so 10 would be somewhere around 5-1/2 to 6 inches. As said, the script I posted was rough, and probably wouldn't work right as it. Ideally, you'd want something which would record the height the target is at, then compart that height with the target's current height a few frames later. Too much of an allowance would make it so that the effect rarely triggers, too small of an allowance would make the effect too touchy, and happen too often. Additionally, you should probably code something so that it'll only perform the height checks if the target has positive stamina so that if the target goes off a cliff or starts rolling down a long hill, they don't keep having their stamina taken away the entire time they're falling. Link to comment Share on other sites More sharing options...
magic4virgo Posted August 26, 2007 Share Posted August 26, 2007 Smoke Arrow- Creates a cloud behind you, confusing and throwing off the guards. Can't see through allowing you to sneak off, or do a sneak attack. That seems to much like the gas arrow in Theives Arsenal for my liking... good idea though. Arrow of Trollish Intelligence: Temporarily drains target's intelligence by 50 points.Arrow of Impish Strength: Temporarily drains target's strength by 30 points.Arrow of Scampish Beauty: Temporarily drains target's personality by 60 points.Arrow of Zombie Speed: Temporarily drains target's speed by 30 points.Arrow of Metallic resistance: Temporarily adds 40% resistance to fire, 100% weakness to shock, and 20% weakness to ice on target.Arrow of Chuck Norris: Damage health 100,000 points. Sounds pretty good. Chuck Norris is going in (maybe not that powerful). Here's an easy one. Arrow of Combustion. Effect on the arrow is 1 fire damage for 5 seconds, and script effect that lasts 5 seconds that does the following: On scripteffect start; lower confidence to 0, set has flames to 1 (or some other way to give them flames), add ability of weakness to fire, and records their health within a variable for later use.On scripteffectfinish: based on amount of health, self.cast <fire spell> The fire spells would be increasing in strength and radius, enough to kill off whatever was hit.For instance, lowest spell would be 15 damage to self, 5 damage radius 1, 2 ramage radius 2.Highest spell would be 200 damage to self, 85 damage radius 3 45 damage radius 6 20 damage radius 10. Meaning that once hit, it would cause the target to start burning, and run away. After 5 seconds, they would explode wherever they were, causing damage to the area. In short, a neat little effect for those caves, mines, and ruins since once hit, the person would probably end up severly hurting their friends. Here's a fun one... Arrow of Jinxing. Effect is a script which adds a scripted ability to the target.The ability script would basically be something likeshort hour short zpos short once short twice ref self begin scripteffectstart set self to getself if once != 1 set hour to getcurrenthour (or whatever) set once to 1 set twice to 0 endif end begin scripteffectupdate if once == 1 if hour != getcurrenthour (or whatever) self.removespell <this spell> endif;done just as a way of removing the effect after awhile endif if twice == 0 set zpos to self.getpos z set twice to 1 elseif twice == 1 set twice to 2 elseif twice == 3 if zpos <= self.getpos z + 10 self.modav fatigue -100 elseif zpos >= self.getpos z -10 self.modav fatigue -100 endif set twice to 3 elseif twice == 3 set twice to 4 elseif twice == 4 set twice to 0 endif endBasically, it's an effect that knocks out a large portion of their fatigue if they change height by too much too quickly. Or atleast it should... (I didn't bother to fix all the errors or check the functions). It's a little processor heavy, but you could probably work it another way to make it work better. This was mostly an example (a bad one at that) of what the effect is. It would however be more fun to have the player hit by it, rather than using it, but still has its merits against bandits. Sounds like some useful effects. How much distance is 10? HI! Just the guy I need. Please make a mod that puts the spells that you don't need currently into a an inventory spellbook that sorts them by the different skill i.e. Destruction, Illusion etc. instead of having to delete them. If that can't be done then how about something like the bag of holding. I hope you can make this one!! :)This topic is not about spells.I don't think this would be possible. At least not without a script including every spell in the game (I think).Why'd you triple post?What makes you think I'm the guy you need? Sorry, new to the forum world and not familiar with the navigation yet. Hope this is right. I was surfing and saw that you asked for modding ideas so that's why I posted to you. Thanks anyway. Link to comment Share on other sites More sharing options...
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