Nephelus Posted June 4, 2016 Author Share Posted June 4, 2016 Okay. I think I've got it. Turns out it doesn't have anything to do with orientation inside of Blender. There's some NIF data node called BSConnectPoint. When your helmet doesn't have this node, it appears upside down. When I brought my helmet into outfit studio and painted the weights by hand then exported, this node was not appearing in the NIF file. But when I used Copy Bone Weights inside of Outfit Studio before the export, this node appeared in the NIF file and the helmet was oriented properly. So using Copy Bone Weights is the solution. Link to comment Share on other sites More sharing options...
ZjemTwojegoKota Posted November 13, 2017 Share Posted November 13, 2017 Hey, now I face the same problem, but when I was looking for BSConnectPoint node for other existing helmets in game, there is no such node, and helmets aren't upside-down. :( I don't know how to fix that. Link to comment Share on other sites More sharing options...
Nephelus Posted December 3, 2017 Author Share Posted December 3, 2017 Hey, now I face the same problem, but when I was looking for BSConnectPoint node for other existing helmets in game, there is no such node, and helmets aren't upside-down. :sad: I don't know how to fix that. Well, I can't say if it exists for all helmets but I did find it on at least one: \Meshes\Armor\ArmyFatigues\ArmyHelmet.nif Link to comment Share on other sites More sharing options...
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