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Creating a new helmet: appears upside down in game


Nephelus

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Okay. I think I've got it.

 

Turns out it doesn't have anything to do with orientation inside of Blender.

 

There's some NIF data node called BSConnectPoint. When your helmet doesn't have this node, it appears upside down. When I brought my helmet into outfit studio and painted the weights by hand then exported, this node was not appearing in the NIF file. But when I used Copy Bone Weights inside of Outfit Studio before the export, this node appeared in the NIF file and the helmet was oriented properly.

 

So using Copy Bone Weights is the solution.

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Hey, now I face the same problem, but when I was looking for BSConnectPoint node for other existing helmets in game, there is no such node, and helmets aren't upside-down. :sad: I don't know how to fix that.

 

Well, I can't say if it exists for all helmets but I did find it on at least one: \Meshes\Armor\ArmyFatigues\ArmyHelmet.nif

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