jamesamontina1 Posted May 15, 2016 Share Posted May 15, 2016 For some reason, on my save, the animations for the new alien armor abilities seem to be bugged. Frostbite makes my soldier do the crucifix pose, Vaulting and Icarus jump just teleports my soldier, and my guy just stares at stuff when doing the rage punch. Granted, I have a long mod list, but I'm not sure where to begin to look for the solution ;( WARNING: Long modlist incoming. [Engine.XComModOptions]ActiveMods=MaxSquadSizeFixActiveMods=AdditionalTattoos-AsianActiveMods=IgnoreMissingDLCActiveMods=EnemyLootActiveMods=OverwatchAllActiveMods=MapExpansionProjectADVENTActiveMods=AdditionalProvingGroundEngineerActiveMods=NoStartupMoviesActiveMods=InkAndPaintActiveMods=RQ_DynamicStatsDevelopmentActiveMods=EyepatchRightActiveMods=AdvancedModularWeaponsActiveMods=EVEOnlineAllianceTattoosActiveMods=InGameClockActiveMods=FasterAvengerNavigationActiveMods=HaywireProtocolbugfixforturretcontrolActiveMods=BleedOutModActiveMods=ProvingGroundsLockAndLoadActiveMods=ShowMeTheSkillsActiveMods=ReplikantsCustomFacePaintsActiveMods=StopWastingMyTimeActiveMods=EvacAllActiveMods=ExpandedCallsignsandNicknamesActiveMods=XComEnergyShieldsActiveMods=MilitaryCamouflagePatternsActiveMods=MoreMapsPackActiveMods=DiverseFaceTattoosActiveMods=FlankPreviewActiveMods=MGS4FrogTrooperOutfitActiveMods=AWCSquadsightFixActiveMods=SquadConcealActiveMods=newclassninjaActiveMods=KatanaModActiveMods=AdventHelmetsActiveMods=FreetheHoodActiveMods=FemaleValeArmorActiveMods=Halo4HelmetsActiveMods=SubjectZero'sTattooActiveMods=HaloReachHelmetsActiveMods=CleanCinematicActiveMods=PerfectInformationActiveMods=SkulljackFeedbackFixActiveMods=HolotargetingfornonsoldiersfixActiveMods=CollateralDemolitionActiveMods=SoldierFatigueActiveMods=MoreRandomBackgroundsActiveMods=MoreafteractionreportActiveMods=ModOptionsMenuActiveMods=HaloCustomizableArmorsActiveMods=GuerillaActiveMods=LW_SMGPackActiveMods=LW_OfficerPackActiveMods=ShowHealthValuesActiveMods=TrueretroactiveAWCActiveMods=CapnbubsAccessoriesPackActiveMods=FreeCameraRotationActiveMods=UniformsActiveMods=RiflemanActiveMods=ShowEnemiesonMissionPlanningActiveMods=ArmorVarietyActiveMods=Spartan4ModActiveMods=HaloReachWeaponsActiveMods=CinematicRapidFireActiveMods=AdditionalMissionTypesActiveMods=StartYourOwnGuerillaOpActiveMods=StenchfuryModularHelmetsActiveMods=TitanFallGearActiveMods=MapsbyVozatiActiveMods=LargerspawnpointsActiveMods=ChargeHuntersInstinctActiveMods=ReachMJOLNIRArmorSetsActiveMods=LucubrationsInfantryClassActiveMods=LucubrationsSniperClassActiveMods=DisableAnyClassActiveMods=RewardDecksRefresherActiveMods=CutContentPsionicsActiveMods=CutContentAmmoActiveMods=AdditionalDarkEventsActiveMods=ImprovedMissionVarianceActiveMods=EscalationClassesActiveMods=SteadyWeaponActiveMods=BladestormCustomizationActiveMods=ReworkedCombatStimsActiveMods=WorkshopButtonActiveMods=TONSofUtilityItemsActiveMods=GremlinLootActiveMods=GrimyAttritionActiveMods=SquadCohesionActiveMods=DeployableTurretActiveMods=CombatKnifeActiveMods=BetterLabsActiveMods=HCAColorableTechsuitActiveMods=TotalAdventWeaponryActiveMods=IncreasedEnemySquadSizePlusActiveMods=Nxxxxx (Private mod as of now)ActiveMods=ArmorStatCustomiserActiveMods=ConfigurableMissionTimersActiveMods=EleriumCoreCraftingActiveMods=NobleSquadActiveMods=SuitUpgrading Im not sure how to attach a save file also for debugging purposes. Any help on this will be much appreciated XD Link to comment Share on other sites More sharing options...
davidlallen Posted May 15, 2016 Share Posted May 15, 2016 Having a long mod list is always a problem right after a patch. First, try deleting all the ini files in My Documents/My Games/XCOM 2/XComGame/Config. Second, do you get your mods through steam or through nexus? If through nexus, you may need to manually ensure that you have any post-patch version update for every mod. Through steam, auto-update ensures you have this. If you wind up updating any mods, delete the ini files again. Third, try a "binary search". Disable half your mods; does the problem still appear? Disable another half. If the problem goes away, re-enable half of what you just disabled. Once you get down to a few mods, check the steam or nexus comment threads to see if there is any update, workaround or known problem. If not, inform the author. After a big patch which breaks many mods, we usually discover a bunch of mod authors have moved on and do not respond to bug reports, so you may wind up dropping some of these "dead" mods. Link to comment Share on other sites More sharing options...
jamesamontina1 Posted May 15, 2016 Author Share Posted May 15, 2016 Thanks for trying to help me man. It seems that my problem is not isolated to any armor mods but could be my game itself. Haven't seen anyone else reporting a similar experience so it could really be just me. My last test consisted of the following steps: -Deactivate all my mods-Delete Config in My Documents folder-Run Launcher-Activate Armor Variety -Run Xcom2-Start new campaign-Finish Gatecrasher-Add 2 pieces of each alien armor through console commands-Scan for mission-Running a 6 man squad, Equip each soldier with an alien armor so that 2 soldiers get viper , 2 get rage and 2 get Icarus armor-Modify 1 soldier each with vanilla kevlar customizations(Torso 4) and let the other soldier with similar armor go on mission with default alien armor customization-During tactical phase, console command powerup for infinite moves/charges on abilites-Use each alien armor ability on an enemy Only soldiers with the default customization do the animations for the abilities. The soldiers I customized to have the vanilla kevlar look do crucifix poses, stare ate enemies when ragefisting, or just teleport when using Icarus jumps and jumping on buildings in general. Will try to test this out further tomorrow. I am stumped. Link to comment Share on other sites More sharing options...
davidlallen Posted May 15, 2016 Share Posted May 15, 2016 Updated after PM discussion. The AH DLC armors contain custom animations. If you equip the armor, and then use the Armor Variety mod to replace with the visual of another armor, then the animations can't play. I added a comment to this effect into the mod description at steam. Link to comment Share on other sites More sharing options...
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