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Alien Hunter Armor abilities animation bugging.


jamesamontina1

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For some reason, on my save, the animations for the new alien armor abilities seem to be bugged. Frostbite makes my soldier do the crucifix pose, Vaulting and Icarus jump just teleports my soldier, and my guy just stares at stuff when doing the rage punch. Granted, I have a long mod list, but I'm not sure where to begin to look for the solution ;(

 

WARNING: Long modlist incoming.

 

[Engine.XComModOptions]

ActiveMods=MaxSquadSizeFix
ActiveMods=AdditionalTattoos-Asian
ActiveMods=IgnoreMissingDLC
ActiveMods=EnemyLoot
ActiveMods=OverwatchAll
ActiveMods=MapExpansionProjectADVENT
ActiveMods=AdditionalProvingGroundEngineer
ActiveMods=NoStartupMovies
ActiveMods=InkAndPaint
ActiveMods=RQ_DynamicStatsDevelopment
ActiveMods=EyepatchRight
ActiveMods=AdvancedModularWeapons
ActiveMods=EVEOnlineAllianceTattoos
ActiveMods=InGameClock
ActiveMods=FasterAvengerNavigation
ActiveMods=HaywireProtocolbugfixforturretcontrol
ActiveMods=BleedOutMod
ActiveMods=ProvingGroundsLockAndLoad
ActiveMods=ShowMeTheSkills
ActiveMods=ReplikantsCustomFacePaints
ActiveMods=StopWastingMyTime
ActiveMods=EvacAll
ActiveMods=ExpandedCallsignsandNicknames
ActiveMods=XComEnergyShields
ActiveMods=MilitaryCamouflagePatterns
ActiveMods=MoreMapsPack
ActiveMods=DiverseFaceTattoos
ActiveMods=FlankPreview
ActiveMods=MGS4FrogTrooperOutfit
ActiveMods=AWCSquadsightFix
ActiveMods=SquadConceal
ActiveMods=newclassninja
ActiveMods=KatanaMod
ActiveMods=AdventHelmets
ActiveMods=FreetheHood
ActiveMods=FemaleValeArmor
ActiveMods=Halo4Helmets
ActiveMods=SubjectZero'sTattoo
ActiveMods=HaloReachHelmets
ActiveMods=CleanCinematic
ActiveMods=PerfectInformation
ActiveMods=SkulljackFeedbackFix
ActiveMods=Holotargetingfornonsoldiersfix
ActiveMods=CollateralDemolition
ActiveMods=SoldierFatigue
ActiveMods=MoreRandomBackgrounds
ActiveMods=Moreafteractionreport
ActiveMods=ModOptionsMenu
ActiveMods=HaloCustomizableArmors
ActiveMods=Guerilla
ActiveMods=LW_SMGPack
ActiveMods=LW_OfficerPack
ActiveMods=ShowHealthValues
ActiveMods=TrueretroactiveAWC
ActiveMods=CapnbubsAccessoriesPack
ActiveMods=FreeCameraRotation
ActiveMods=Uniforms
ActiveMods=Rifleman
ActiveMods=ShowEnemiesonMissionPlanning
ActiveMods=ArmorVariety
ActiveMods=Spartan4Mod
ActiveMods=HaloReachWeapons
ActiveMods=CinematicRapidFire
ActiveMods=AdditionalMissionTypes
ActiveMods=StartYourOwnGuerillaOp
ActiveMods=StenchfuryModularHelmets
ActiveMods=TitanFallGear
ActiveMods=MapsbyVozati
ActiveMods=Largerspawnpoints
ActiveMods=ChargeHuntersInstinct
ActiveMods=ReachMJOLNIRArmorSets
ActiveMods=LucubrationsInfantryClass
ActiveMods=LucubrationsSniperClass
ActiveMods=DisableAnyClass
ActiveMods=RewardDecksRefresher
ActiveMods=CutContentPsionics
ActiveMods=CutContentAmmo
ActiveMods=AdditionalDarkEvents
ActiveMods=ImprovedMissionVariance
ActiveMods=EscalationClasses
ActiveMods=SteadyWeapon
ActiveMods=BladestormCustomization
ActiveMods=ReworkedCombatStims
ActiveMods=WorkshopButton
ActiveMods=TONSofUtilityItems
ActiveMods=GremlinLoot
ActiveMods=GrimyAttrition
ActiveMods=SquadCohesion
ActiveMods=DeployableTurret
ActiveMods=CombatKnife
ActiveMods=BetterLabs
ActiveMods=HCAColorableTechsuit
ActiveMods=TotalAdventWeaponry
ActiveMods=IncreasedEnemySquadSizePlus
ActiveMods=Nxxxxx (Private mod as of now)
ActiveMods=ArmorStatCustomiser
ActiveMods=ConfigurableMissionTimers
ActiveMods=EleriumCoreCrafting
ActiveMods=NobleSquad
ActiveMods=SuitUpgrading
Im not sure how to attach a save file also for debugging purposes.
Any help on this will be much appreciated XD
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Having a long mod list is always a problem right after a patch.

 

First, try deleting all the ini files in My Documents/My Games/XCOM 2/XComGame/Config.

 

Second, do you get your mods through steam or through nexus? If through nexus, you may need to manually ensure that you have any post-patch version update for every mod. Through steam, auto-update ensures you have this. If you wind up updating any mods, delete the ini files again.

 

Third, try a "binary search". Disable half your mods; does the problem still appear? Disable another half. If the problem goes away, re-enable half of what you just disabled. Once you get down to a few mods, check the steam or nexus comment threads to see if there is any update, workaround or known problem. If not, inform the author.

 

After a big patch which breaks many mods, we usually discover a bunch of mod authors have moved on and do not respond to bug reports, so you may wind up dropping some of these "dead" mods.

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Thanks for trying to help me man. It seems that my problem is not isolated to any armor mods but could be my game itself. Haven't seen anyone else reporting a similar experience so it could really be just me.

 

My last test consisted of the following steps:

 

-Deactivate all my mods

-Delete Config in My Documents folder

-Run Launcher

-Activate Armor Variety

-Run Xcom2

-Start new campaign

-Finish Gatecrasher

-Add 2 pieces of each alien armor through console commands

-Scan for mission

-Running a 6 man squad, Equip each soldier with an alien armor so that 2 soldiers get viper , 2 get rage and 2 get Icarus armor

-Modify 1 soldier each with vanilla kevlar customizations(Torso 4) and let the other soldier with similar armor go on mission with default alien armor customization

-During tactical phase, console command powerup for infinite moves/charges on abilites

-Use each alien armor ability on an enemy

 

Only soldiers with the default customization do the animations for the abilities. The soldiers I customized to have the vanilla kevlar look do crucifix poses, stare ate enemies when ragefisting, or just teleport when using Icarus jumps and jumping on buildings in general.

 

Will try to test this out further tomorrow. I am stumped.

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Updated after PM discussion. The AH DLC armors contain custom animations. If you equip the armor, and then use the Armor Variety mod to replace with the visual of another armor, then the animations can't play. I added a comment to this effect into the mod description at steam.

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