xgm3192 Posted May 15, 2016 Share Posted May 15, 2016 Hi all, sorry if this it the wrong place to post this. I'm having an issue with firing the moveto function from an activator. Basicly, I have a weapon which sucks people up and then fires them out. The sucking up I have working fine however the placing people down is being troublesome. I'm using a generic missile projectile which on impact places an activator down when it explodes. This activator then has the following script attached to it: Scriptname PlaceActorAtProjectileLandLocation extends ObjectReference ManCannonQuest Property Manager Auto Event OnInit() Actor actorBeingLaunched = Manager.CurrentActor Debug.Notification("Running activator script") actorBeingLaunched.disable() actorBeingLaunched.moveTo(Self) actorBeingLaunched.setPosition(Self.GetPositionX(),Self.getPositionY(),Self.getPositionZ()+50) actorBeingLaunched.enable(0) actorBeingLaunched.playIdle(resetIdle) ObjectReference boom=placeAtMe(BoomToRagdoll) Disable() Delete() endEvent Idle Property ResetIdle Auto Explosion Property BoomToRagdoll AutoHowever, the script runs (debug message works) but nobody appears. I can call the moveTo function from a magic effect script as I use one to remove people who have been accidentally sucked up and place them next to the wielder of the gun. That works fine. But when calling it from this activator, doesn't seem to work :sad: Any ideas?Cheers Link to comment Share on other sites More sharing options...
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