bencebence Posted July 26, 2011 Author Share Posted July 26, 2011 (edited) Wow, thank you again both of you :PAnd a last thing, which isn't scripting: I set 'visible when distant' on some rocks and a waterfall, and now when I try to llok at them in game, it crashes the game. What is the problem? (both are vanilla) EDIT: The really last question: I know that there is && for and, and what is for 'or'? So for the timed script I can include more cells (The whole mine is made up from 9 cells) At the script before, I just added condition for the quest, but what shall I do now?EDIT2: Or should I make one quest for each mine level? Edited July 26, 2011 by bencebence Link to comment Share on other sites More sharing options...
WarRatsG Posted July 26, 2011 Share Posted July 26, 2011 (edited) I'm not sure about the VWD issue. I tend not to use it, purely because I play on a laptop and it makes me run at 3 frames a week. The syntax for "or" is "||". It is used like this: If Var1 == 1 || Var2 == 1 ;;;Insert Code Endif By the way fg109, part of your code simply saidIf (Initialised)It didn't ask for a specific number. So what does this mean? Is it similar to:If (Initialised != 0) Edited July 26, 2011 by WarRatsG Link to comment Share on other sites More sharing options...
fg109 Posted July 26, 2011 Share Posted July 26, 2011 Yes, it means "!= 0". So don't use it if you need conditions like "== 1", or "== 2", etc. I know nothing about landscaping, or whatever the VWD thing falls under. Link to comment Share on other sites More sharing options...
bencebence Posted July 26, 2011 Author Share Posted July 26, 2011 (edited) Thanks again :DAnother thing, which is now the really really last:How can I make guards work?They are guard classes. At first, I used wander package on them, but they did nothing. When I did something, they ran up on me and said Hi, and stuff like this. Now with travel package they still do the same. What's the problem? Edited July 26, 2011 by bencebence Link to comment Share on other sites More sharing options...
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