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"I just need to talk to the people. Meet me after."


MetalTxus

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Is this something to do with an uncompleted quest ? In my 2bd playthrough I have not used Macready but found the serum to cure his kid. However if I try to speak to him or to Daisy nothing happens.

 

The thing's I don't know. He just randomly started spouting that and leaving me behind.

 

EDIT: I'm starting to think that maybe I recruited him with the "UnlimitedFollowers.esp" and glitched him before he actually became a follower. And given he's set to a settlement he won't go back to Goodneighbour to give his speech.

Edited by MetalTxus
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Huh. Wonder what would happen if he follows you out onto the veranda where he's supposed to give the speech?

 

Tried that. The sequence doesn't trigger (guess it has to do with the AI making him follow me).

 

If I don't force him to follow me with the mod he just walks away.

Edited by MetalTxus
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This is starting to tie into some other threads/rants about NPC assignment and the incapability of returning them 'home', particularly Piper never being able to be put back into her DC offices. Poor Nat...

 

I'm not sure there's a fix to be had... unless someone can supply a default home variable value for Hancock that can be set in console mode, you might be hosed.

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This is starting to tie into some other threads/rants about NPC assignment and the incapability of returning them 'home', particularly Piper never being able to be put back into her DC offices. Poor Nat...

 

I'm not sure there's a fix to be had... unless someone can supply a default home variable value for Hancock that can be set in console mode, you might be hosed.

 

There's actually a mod that does that but it turns out it needs access to the "dismiss" interaction I have no access to with Hancock.

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I am aware of that, which is why I referenced console mode changes. Somewhere for an NPC is a home location variable, and it's *not* going to be one of the settlements, which is what I think the issue with dismissal ends up being; once an NPC is assigned the default home is actually lost, no longer retained for reset. That's why someone with a vanilla, non-assigned Hancock would need to find their value. Oh, and we'd have to find out what variable that is, too.

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And if he's in the Statehouse in Goodneighbor and not forced to follow?

 

You probably know this but if you follow a couple of the endings it is scripted that Glory dies. Even if you don't follow those endings she is still classed as dead and even though she is walking round Railroad HQ she is "dead" so everyone refers to her as dead. However I played the Curie story after the ending so Glory was magically restored to life and can talk to you.

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