TheGadget1945 Posted May 16, 2016 Share Posted May 16, 2016 Is this something to do with an uncompleted quest ? In my 2bd playthrough I have not used Macready but found the serum to cure his kid. However if I try to speak to him or to Daisy nothing happens. Link to comment Share on other sites More sharing options...
MetalTxus Posted May 16, 2016 Author Share Posted May 16, 2016 (edited) Is this something to do with an uncompleted quest ? In my 2bd playthrough I have not used Macready but found the serum to cure his kid. However if I try to speak to him or to Daisy nothing happens. The thing's I don't know. He just randomly started spouting that and leaving me behind. EDIT: I'm starting to think that maybe I recruited him with the "UnlimitedFollowers.esp" and glitched him before he actually became a follower. And given he's set to a settlement he won't go back to Goodneighbour to give his speech. Edited May 16, 2016 by MetalTxus Link to comment Share on other sites More sharing options...
mfree80286 Posted May 16, 2016 Share Posted May 16, 2016 Huh. Wonder what would happen if he follows you out onto the veranda where he's supposed to give the speech? Link to comment Share on other sites More sharing options...
MetalTxus Posted May 16, 2016 Author Share Posted May 16, 2016 (edited) Huh. Wonder what would happen if he follows you out onto the veranda where he's supposed to give the speech? Tried that. The sequence doesn't trigger (guess it has to do with the AI making him follow me). If I don't force him to follow me with the mod he just walks away. Edited May 16, 2016 by MetalTxus Link to comment Share on other sites More sharing options...
mfree80286 Posted May 16, 2016 Share Posted May 16, 2016 And if he's in the Statehouse in Goodneighbor and not forced to follow? Link to comment Share on other sites More sharing options...
MetalTxus Posted May 16, 2016 Author Share Posted May 16, 2016 And if he's in the Statehouse in Goodneighbor and not forced to follow? He just wanders off to the settlement I assigned him to. Link to comment Share on other sites More sharing options...
mfree80286 Posted May 16, 2016 Share Posted May 16, 2016 This is starting to tie into some other threads/rants about NPC assignment and the incapability of returning them 'home', particularly Piper never being able to be put back into her DC offices. Poor Nat... I'm not sure there's a fix to be had... unless someone can supply a default home variable value for Hancock that can be set in console mode, you might be hosed. Link to comment Share on other sites More sharing options...
MetalTxus Posted May 16, 2016 Author Share Posted May 16, 2016 This is starting to tie into some other threads/rants about NPC assignment and the incapability of returning them 'home', particularly Piper never being able to be put back into her DC offices. Poor Nat... I'm not sure there's a fix to be had... unless someone can supply a default home variable value for Hancock that can be set in console mode, you might be hosed. There's actually a mod that does that but it turns out it needs access to the "dismiss" interaction I have no access to with Hancock. Link to comment Share on other sites More sharing options...
mfree80286 Posted May 16, 2016 Share Posted May 16, 2016 I am aware of that, which is why I referenced console mode changes. Somewhere for an NPC is a home location variable, and it's *not* going to be one of the settlements, which is what I think the issue with dismissal ends up being; once an NPC is assigned the default home is actually lost, no longer retained for reset. That's why someone with a vanilla, non-assigned Hancock would need to find their value. Oh, and we'd have to find out what variable that is, too. Link to comment Share on other sites More sharing options...
TheGadget1945 Posted May 16, 2016 Share Posted May 16, 2016 And if he's in the Statehouse in Goodneighbor and not forced to follow? You probably know this but if you follow a couple of the endings it is scripted that Glory dies. Even if you don't follow those endings she is still classed as dead and even though she is walking round Railroad HQ she is "dead" so everyone refers to her as dead. However I played the Curie story after the ending so Glory was magically restored to life and can talk to you. Link to comment Share on other sites More sharing options...
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