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Texture painting?


DingerDan

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Someone's gonna have to explain this to me. When I try to apply NO texture (like null) it sets most of the cell back to a dirty, grassy colour, some squares to something that looks like pebbles, and it just won't edit some squares at all. It's getting really annoying.

 

Can anyone help me with this?

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There is a limit to how many textures can be used in each quadrant of an exterior cell. I think you can only have about eight. So if you add one texture too many, that last texture will not show up. So what you can do is this:

 

(1) Tap "B" to turn on the yellow exterior cell boundary lines.

(2) Click on an object in an exterior cell.

(3) Tap "T" to orient the map with north on top.

(4) Enter landscape editing.

(5) Right click the ground of the cell you are working on and tap "I"

 

This will give you the list of what textures are used in which quadrants, and they will be oriented properly. You can substitute one texture that is barely used for one that is common in the cell to shorten the list so you can add new textures.

 

Using this technique, you will be able to add the "NO texture" to the cells you want to.

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There is a limit to how many textures can be used in each quadrant of an exterior cell. I think you can only have about eight. So if you add one texture too many, that last texture will not show up. So what you can do is this:

 

(1) Tap "B" to turn on the yellow exterior cell boundary lines.

(2) Click on an object in an exterior cell.

(3) Tap "T" to orient the map with north on top.

(4) Enter landscape editing.

(5) Right click the ground of the cell you are working on and tap "I"

 

This will give you the list of what textures are used in which quadrants, and they will be oriented properly. You can substitute one texture that is barely used for one that is common in the cell to shorten the list so you can add new textures.

 

Using this technique, you will be able to add the "NO texture" to the cells you want to.

 

I've tried that exact method. Now the most textures in any one quad are like 2, but it still won't let me paint OR edit the landscape in ANY QUAD. I have no idea why not :(

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Have you altered your game with texture replacers?

 

In the landscape editor, did you make sure you do not have the "Edit Colors" box checked?

 

Do you have "Max Opacity" set to a high number like it should be?

 

Are you using the right mouse button instead of the left to paint in textures?

 

Does the ground look the same in-game when you play-test as it does when you look at it in the CS?

 

Are you working on an esp that only has .esm masters and the exterior cells you are editing are only in worldspaces in the .esp itself or its masters?

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Have you altered your game with texture replacers?

 

In the landscape editor, did you make sure you do not have the "Edit Colors" box checked?

 

Do you have "Max Opacity" set to a high number like it should be?

 

Are you using the right mouse button instead of the left to paint in textures?

 

Does the ground look the same in-game when you play-test as it does when you look at it in the CS?

 

Are you working on an esp that only has .esm masters and the exterior cells you are editing are only in worldspaces in the .esp itself or its masters?

 

 

I'm using the correct mouse buttons.

 

Edit colours is not checked.

 

Max opacity is set to 100.

 

The ground looks the same in-game.

 

The worldspace I'm editing is Tamriel (Therefore in oblivion.esm)

 

I am not using texture replacers. :(

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Did you make sure you are not editing the cells on the edge of the 5 X 5 visible square of exterior cells? You can only edit the ones in the center, the ones on the edge are untouchable and you have to move your camera so they are not on the edge.

 

You might have a computer glitch that follows no logical rules. You might try modcleaning out the cells you edited to reset them to the way they originally were, and then try to paint them again.

 

What happens if you try to paint the cells with an ordinary texture? One that is not NO texture. I don't clearly remember ever painting anything with that texture in my mods. Perhaps it is impossible to use that texture. If that was the case, you could make a custom landscape texture in your .esp and set the texture path to the default texture to have it no longer be a NO texture if the reason the CS won't accept your painting is that it doesn't like the Null texture.

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Well it's not NO TEXTURE, I just said that for quickness. If you scroll to the top (or bottom, depends how you're sorting it) there'll be a texture that says 'NONE'. And Yeah, I've tried several textures, all vanilla, at every quad I could see. It did nothing. Edited by DingerDan
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Is your CS functional? Are you able to build and save and play your mods that edit other aspects of the game?

 

Have you ever been able to successfully edit landscapes on this copy of the CS, or has it always been broken like this?

 

Are you using the standard version of the CS?

 

Have you reinstalled the CS to see if that makes it work right?

 

Do you have a second computer you could use for modding?

 

The CS is a notoriously buggy program. It behaves different ways on different computers. It reacts so badly to certain individual computers that the owners cannot make mods or cannot put certain things into their mods. For instance, some people cannot edit quest dialog because the CS will instantly crash. Some people cannot edit NPC faces or the CS will instantly crash. The problem on my computer is much lighter and easier to live with. I cannot edit mod descriptions and I have to take a certain approach to editing NPC faces or else the CS will crash. (I use TES4Gecko to do my mod descriptions since my copy of the CS can't.) There is the possibility that inability to edit landscape textures is the weakness your computer has, and you will never be able to do it unless you change hardware or software.

Edited by David Brasher
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He sent me his files, and for me everything worked smoothly. I could texture and do anything in ladnscape editor.

 

I'm guessing it was just a glitch in my CS. :(

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