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Sneak attack rework


4frog89

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Hi :D

 

I'd like to make a mod that reworks how you can ambush enemies. My idea is to have the sneak attack damage multiplier stay active on the player for a few seconds following a successful sneak attack. This makes sneak attacks with automatics deadlier, and makes ambushing groups of enemies more practical. I've been toying around with the creation kit, but am not very good with it yet, so any advice on how this could be done would be great.

 

Other ideas I have that I might want to work into this are:

Sneak attack multiplier is applied to any target that doesn't detect the player, so I can sneak attack while standing.

Ability to see in the HUD if my target is detecting me, so I know it is the target and not something else that sees me.

Sneak attack chaining: Say I ambush a room with multiple enemies. If I kill the first guy within x seconds, the sneak attack bonus effect's active duration is refreshed to x seconds so I can chain the sneak attack to the other enemies in the room.

 

Thanks for any help :smile:

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