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Keeping all Companions, after siding with a certain faction


Tolkienfan6389

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Basically, what I mean with that, is to remove the script that causes faction companions (Danse, X6, Deacon) to turn hostile, once you become enemies with their faction.

 

As lorebreaking etc. as it might be, I would love to see such a mod, since I prefer keeping all my companions alive.

 

And maybe (as an optional file), make it possible to keep them, only if you maxed out their affinity or something like that.

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