aza0 Posted July 26, 2011 Share Posted July 26, 2011 Hello folks. I was reading the rules on the forums, and (if I read it correctly) it said that Ports from other games were not allowed to FO: NV unless you personally did them (as you would own both pieces of software). Problem is, I don't know jack and squat about modding or porting. Is there someone possibly willing to take me under their wing and train me in the skills of modding and porting? I would really like to figure out a way of playing the game w/ the Courier having a TF2 Red Team Engineer skin. X-/ If you are willing to help me with this, please post here or pm me. Thank you and take care. ^_^ Link to comment Share on other sites More sharing options...
stevie70 Posted July 26, 2011 Share Posted July 26, 2011 (edited) Hello folks. I was reading the rules on the forums, and (if I read it correctly) it said that Ports from other games were not allowed to FO: NV unless you personally did them (as you would own both pieces of software). Problem is, I don't know jack and squat about modding or porting. Is there someone possibly willing to take me under their wing and train me in the skills of modding and porting? I would really like to figure out a way of playing the game w/ the Courier having a TF2 Red Team Engineer skin. X-/ If you are willing to help me with this, please post here or pm me. Thank you and take care. ^_^for starters, i'd suggest you go through the first-vault-tutorial in the geck-wiki on geck.bethsoft.comand make a big fat bookmark for that wiki :-) Edited July 26, 2011 by stevie70 Link to comment Share on other sites More sharing options...
pickinthebanjo Posted July 26, 2011 Share Posted July 26, 2011 Well most game developers do not allow porting of their assets though some do (Stalker is a great example) so the first step is to read the EULA for whatever game you plan on porting from because it should tell you if they allow it. After that if it's all good all you really need to do is extract the meshes and textures and make sure they are in a format that can be used in Nifskope, .obj and .3ds work fine for mesh formats and .dds is the only format that nifskope reads for fallout as far as I know. Then just set it up in nifskope, save it as a .nif and load it into the geck. If those steps are confusing then I would strongly recommend reading the geck wiki as stevie70 mentioned until you have a strong grasp on using the geck. Link to comment Share on other sites More sharing options...
Mrspeakers Posted July 26, 2011 Share Posted July 26, 2011 I got a Document off underground telling how to port...i never found it very useful when it comes to the multiple .nif files but its for basic porting i guess Link to comment Share on other sites More sharing options...
NorthWolf Posted July 26, 2011 Share Posted July 26, 2011 @pickinthebanjo: I think he's trying to port the content for personal use, not for distribution. Link to comment Share on other sites More sharing options...
pickinthebanjo Posted July 27, 2011 Share Posted July 27, 2011 @pickinthebanjo: I think he's trying to port the content for personal use, not for distribution. That is what I imagined but I just felt I had to inform him in case he felt like releasing since I do not like seeing members get banned (unless they deserved it then I very much enjoy seeing it happen) . @Mrspeakers - I read that article and it is useless to the OP. It seems to contain some odd information on porting from fallout 3 to nv but it seems to be going about it all wrong since the only things that need to be changed from porting from fo3 to fnv is a new .esp needs to be written, nothing more. Link to comment Share on other sites More sharing options...
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