otherhand Posted July 26, 2011 Share Posted July 26, 2011 Does anybody have any idea what causes a companion to bug up and start running around in zigzag fashion instead of following you? This is happening to me on a regular basis... it seems I can't walk with any non vanillas for more than a minute or two before it starts. Poofing them to me via console fixes it, but that gets really tiresome after the first dozen times - is there any way to stop this and get them to either learn to freakin' navigate, or just warp to me when they start doing it? Link to comment Share on other sites More sharing options...
stevie70 Posted July 26, 2011 Share Posted July 26, 2011 Does anybody have any idea what causes a companion to bug up and start running around in zigzag fashion instead of following you? This is happening to me on a regular basis... it seems I can't walk with any non vanillas for more than a minute or two before it starts. Poofing them to me via console fixes it, but that gets really tiresome after the first dozen times - is there any way to stop this and get them to either learn to freakin' navigate, or just warp to me when they start doing it?sounds like a navmesh issue (characters stuck somewhere under a navmesh behave like that).maybe just checking your npc's editor position in geck to make sure it's bounding box is all _above_ and none of it _below_ the navmesh already helps Link to comment Share on other sites More sharing options...
davidlallen Posted July 26, 2011 Share Posted July 26, 2011 Navmesh issues are "worse" when you use an "esp" plugin file instead of an "esm" master file. In my mods I have had the same trouble. Specifically, all companions and NPC's, in all my mod interiors, might have this problem. Many people have had this, nobody knows *why* exactly, but converting to esm solves the problem. Finalize the navmesh in geck; bring up the mod in fnvedit; change the master bit and save with "esm" file extension; now play using the esm. Unfortunately geck cannot edit master files so when you edit again, you need to use the original with the "esp" file extension. Link to comment Share on other sites More sharing options...
otherhand Posted July 27, 2011 Author Share Posted July 27, 2011 (edited) A clarification: I haven't edited any navmeshes... this is happening on the vanilla wasteland too! It's a companion problem and not a world problem. Oddly, it doesn't really seem to happen nearly as much indoors.Thanks for the responses, though. Would height of NPC possibly cause issues? Edited July 27, 2011 by otherhand Link to comment Share on other sites More sharing options...
davidlallen Posted July 27, 2011 Share Posted July 27, 2011 So, I guess these are companions you have created yourself, and they are following you due to an AI follow package. Is this package identical to the follow package of vanilla companions? Are there any other movement related scripts you have added to these companions? Link to comment Share on other sites More sharing options...
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