XunAmarox Posted July 28, 2011 Author Share Posted July 28, 2011 Well, I got this response on NifSkope forums: Some years ago it was necessary to duplicate the mesh in UV MODE (in Blender) or generally (in 3DSmax) to get a double sided texturing.This way you got such meshes with a lot of duplicates. If they aren't removed completely (so you create non- manifold meshes while removing duplicates) you will also get such artifacts. BTW: I think that older versions of NIFskope were more efficient to remove this "diamond effect" then the recent builds. Link to comment Share on other sites More sharing options...
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