TSotP Posted July 26, 2011 Share Posted July 26, 2011 (edited) I've been playing DA2 recently, and although, in my oppinion, it has nothing on DA:O, there are a few things that i do like about it. The Force Mage is one of them. so i've been wondering, if any kind modders are out there, if it would be possible to create it for DA:O. what i was thinking was: Specialization Bonus: 10% elemental resistance (except spirit), +15 physical resistance Telekenetic Burst:like a single effect glyph of repulsion, over a larger radius (7.5m... same as FireballJ but with an added Knockdown effect.Range: Medium (25m)Duration: Instantcost: 45Cooldown: 30sLevel req: 7 Unshakable:Immunity to Knockdown and Spell Interuption passive abillitylevel req: 8 Pull of the Abyss:it would work like a gravity trap from Awakenings, just over a larger area (10m, same as blizzard, inferno etc) with an added -25% movement/attack speedRange: Medium (25m)Duration: 10scost: 45Cooldown: 25sLevel req: 12 Gravitic ring:This would be the hardest to make. but it would just reduce movement and attack speed over a large area. similar to Grease, only without the knockdown effect (slipping)within 2m radius is paralyzedwithin 4m radius movement/attack speed is reduced by 80%within 6m radius movement/attack speed is reduced by 65%within 8m radius movement/attack speed is reduced by 50%within 10m radius movement/attack speed is reduced by 35%within 12m radius is movement/attack speed reduced by 25%within 14m radius is movement/attack speed reduced by 15%within 16m radius is movement/attack speed reduced by 10%within 18m radius is movement/attack speed reduced by 5%(18m radius is aproximatly the same size as Storm of the Century) range: long (35m)Duration: 30scost: 45Cooldown: 60Level req: 14 spellpower would only come into play effecting the duration of the spells. i'm not sure if this is do-able. if not, a magic requirement could be added to each spell. Edited July 27, 2011 by TSotP Link to comment Share on other sites More sharing options...
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