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Force Mage in DA:O


TSotP

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I've been playing DA2 recently, and although, in my oppinion, it has nothing on DA:O, there are a few things that i do like about it. The Force Mage is one of them. so i've been wondering, if any kind modders are out there, if it would be possible to create it for DA:O.

 

what i was thinking was:

 

Specialization Bonus: 10% elemental resistance (except spirit), +15 physical resistance

 

Telekenetic Burst:

like a single effect glyph of repulsion, over a larger radius (7.5m... same as FireballJ but with an added Knockdown effect.

Range: Medium (25m)

Duration: Instant

cost: 45

Cooldown: 30s

Level req: 7

 

Unshakable:

Immunity to Knockdown and Spell Interuption passive abillity

level req: 8

 

Pull of the Abyss:

it would work like a gravity trap from Awakenings, just over a larger area (10m, same as blizzard, inferno etc) with an added -25% movement/attack speed

Range: Medium (25m)

Duration: 10s

cost: 45

Cooldown: 25s

Level req: 12

 

Gravitic ring:

This would be the hardest to make. but it would just reduce movement and attack speed over a large area. similar to Grease, only without the knockdown effect (slipping)

within 2m radius is paralyzed

within 4m radius movement/attack speed is reduced by 80%

within 6m radius movement/attack speed is reduced by 65%

within 8m radius movement/attack speed is reduced by 50%

within 10m radius movement/attack speed is reduced by 35%

within 12m radius is movement/attack speed reduced by 25%

within 14m radius is movement/attack speed reduced by 15%

within 16m radius is movement/attack speed reduced by 10%

within 18m radius is movement/attack speed reduced by 5%

(18m radius is aproximatly the same size as Storm of the Century)

 

range: long (35m)

Duration: 30s

cost: 45

Cooldown: 60

Level req: 14

 

spellpower would only come into play effecting the duration of the spells. i'm not sure if this is do-able. if not, a magic requirement could be added to each spell.

Edited by TSotP
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