TheBigT2000 Posted May 16, 2016 Share Posted May 16, 2016 (edited) Exactly what it says on the tin, is there a Console Command for that? Edited May 16, 2016 by TheBigT2000 Link to comment Share on other sites More sharing options...
vforvic Posted May 16, 2016 Share Posted May 16, 2016 I do not know of a console command to specifically start a Dialogue directly. You can use a Quest Variable and use the Set command in the console. Something like "set MyCoolQuest.StartDialogueVariable to 1" in the console to start the Dialogue. In the NPC's Dialogue Package you would have the Condition as that Quest Variable == 1. At the end of the Forced Dialogue you would set the Variable back to 0 in the Result Script (End) to keep it from potentially running over and over. Link to comment Share on other sites More sharing options...
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