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Console Command to force dialogue?


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I do not know of a console command to specifically start a Dialogue directly. You can use a Quest Variable and use the Set command in the console. Something like "set MyCoolQuest.StartDialogueVariable to 1" in the console to start the Dialogue. In the NPC's Dialogue Package you would have the Condition as that Quest Variable == 1. At the end of the Forced Dialogue you would set the Variable back to 0 in the Result Script (End) to keep it from potentially running over and over.

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