ddavies10693 Posted May 17, 2016 Share Posted May 17, 2016 The 'fresh start' already helped me nip two possible problems in the bud. First, holding off on MO for right now. Yes, it moved to beta and yes, I <3 MO, but the biggest bugs in the beta bug list are textures and meshes not loading and esp errors, both of which I am already having even with manual installs and NMM. Don't need to compound the problem. Second, I use several F4SE-based mods like Place Everywhere, etc., In doing the fresh start, I figured it was time to try out a new ENB and found that the current vversion of Reshade (required for most, if not all, ENBs) does not play well with the most recent version of F4SE, so the advice I got was to choose one or the other - not both. As I use multiple mods that use F4SE, but only one ENB, the scale seems to be tilted toward skipping the ENB till F4SE and reshade can get along. Also, a few people have narrowed Place Everywhere down to corrupted savegames (i.e. suddenly 'missing content' like the error I have. The author is aware, but can't duplicate the error at this time, so holding back on that mod until a few days or so have passed and more news comes to the forefront. Could be a snowball effect - the Reshade breaks F4SE, which breaks Place Everywhere, which breaks the savegames. We dunno. Testing without it though. Now, got a couple of questions for you, ddavies... Do you use Settlement Keywords and, if so, what flavor? All was fine with the original, IMHO, till he stopped development on it and all the forks took off. I *was* using SKE, but SKI might have some merit to it as well. On a related note, do you use a scrapping mod? I was using Scrap Everything, but Spring Cleaning looks pretty popular too. Just looking for personal opinions before fully committing to standing or changing. Hey, sorry, I didn't get a notification when you replied. Settlement keywords isn't actually as necessary as it once was. Prior to the WW update, the game had a set number of keywords. Going beyond this limit gave you a bad time. However, now the limit has been increased to something no one will reasonably be able to reach. I used to use the original settlement keywords, but I find i don't have much of a need for it anymore. However in my opinion, if i were to get another version, SKI seems to be the most comprehensive and useful as of now. However the new DLC comes out in a few days, and that will likely affect settlement keywords (of any flavor) and possibly mess up the game again. I will likely try SKI once the DLC and corresponding SKI update are released. I use place everywhere and Spring Cleaning together. Both of these mods are pretty much flawless in my experience. I've never had any major issues, missing textures or otherwise, directly because of those mods. I suspect many of the errors people get in those mods are a result of a lack of reading instructions rather than any actual issues with the mod itself. As a purely f4se plugin and not an esp mod, place everywhere can't really conflict with regular esp mods in the traditional sense, they just don't function the same way. Spring cleaning can result in strange situations in your game if you aren't careful when using it, but in terms of the actual functionality of the mod, I've never had any real problems. LOOT tells you when your f4se is out of date, so it's good to check that whenever a place everywhere update is released. Also, I would tend to agree with your decision on Reshade effects. It's a good idea to "trim the fat" as much as possible when your game is shaky, as yours was when you first posted this. Link to comment Share on other sites More sharing options...
Chaophim Posted May 17, 2016 Author Share Posted May 17, 2016 Hey, sorry, I didn't get a notification when you replied. Settlement keywords isn't actually as necessary as it once was. Prior to the WW update, the game had a set number of keywords. Going beyond this limit gave you a bad time. However,now the limit has been increased to something no one will reasonably be able to reach. I used to use the original settlement keywords, but I find i don't have much of a need for it anymore. However in my opinion, if i were to get another version, SKI seems to be the most comprehensive and useful as of now. However the new DLC comes out in a few days, and that will likely affect settlement keywords (of any flavor) and possibly mess up the game again. I will likely try SKI once the DLC and corresponding SKI update are released. It's cool, as far as the notification... I figured "The guy has a life too - can't be expecting him to be sitting there hitting refresh every five minutes to make sure that my plexotomy* is going well..." Since it was early on in the testing, I went ahead and tried SKI with a few mods that it had patches for. Did not find it working as well as advertised. Not 'buggy', per se but, like more along the lines of neither really sorting parts the way I would like, but with SKE being a bit 'closer' to what I am looking for. After I enjoy some actual playtime and complete Far Harbor, I will probably sit down and reverse engineer the two to start making my own in a way that satisfies my OCD (disorder, not the mod), much like I eventually do with sorting mods. I use place everywhere and Spring Cleaning together. Both of these mods are pretty much flawless in my experience. I've never had any major issues, missing textures or otherwise, directly because of those mods. I suspect many of the errors people get in those mods are a result of a lack of reading instructions rather than any actual issues with the mod itself. As a purely f4se plugin and not an esp mod, place everywhere can't really conflict with regular esp mods in the traditional sense, they just don't function the same way. Spring cleaning can result in strange situations in your game if you aren't careful when using it, but in terms of the actual functionality of the mod, I've never had any real problems. I tried Spring Cleaning as well - figured 'why not?' but didn't find it quite as useful in my cleaning efforts as my modified version of Scrap Everything. Mine is modified not to scrap deco walls (like in Hangman's Alley) and roads, like in Sanctuary, since zapping those can sometimes lead to very unlevel ground, glitches, and walls that look invisible from one side and visible from the other. Also put Place Everywhere back in and tested it. No 'missing content' on my save/restores so far. LOOT tells you when your f4se is out of date, so it's good to check that whenever a place everywhere update is released. Yeah - tried Loot when it first got Fallout 4 capability, but with a lot in FO4Edit being guesswork before the CK, that the odds of people finding true 'dirty edits', etc., was going to be minimal. My mod managers both do well to tell me when masters are missing, so I just let LOOT ride for the time being. Will give it another shot now that the CK is out and the guesswork can start tapering off. Also, I would tend to agree with your decision on Reshade effects. It's a good idea to "trim the fat" as much as possible when your game is shaky, as yours was when you first posted this. Meh - the fat needing to be trimmed seems to have just been in the load order. I just weighed the options and figured that I needed F4SE more. Not trying to sound like I'm bashing Homemaker here, but I did the same with it a while back when I realized that (1) I had a rather hefty load order and (2) 1/3 to 1/2 of it seemed to be compatibility patches to make *it* play nice with 50 other mods (an exaggeration, but not by much) and decided that if all of the others could play nice with SK acting as a traffic cop directing the flow, then the one guy who wanted to weave wherever he wanted to up and down the road could lose his driving privileges for a while. Nice to see, though, that SKI and SKE both package modified versions of Homemaker to pretty much force it to stay in its own lane without the 900 patches. It has been welcomed back into my load order with open arms. (well, except for the covenant walls, that is. As pretty as those are, they still cause the 'scrapped trees and stuff popping back into existence for a moment' glitch.) As it stands *fingers crossed* it looks like I stamped out most of the bugs, save for the coffee mug. Lost about half of my load order, but that's okay. Just the fluff which can slowly be introduced back in once I have taken a vacation to my little island resort on the 19th. Thanks again for all of your help, even if you might have felt like some of the advice was a friendly shrug. I think chatting about it helped me find spots I had overlooked before. -----* Plexiotomy - A highly risky operation wherein a curved piece of Plexiglas is surgically embedded into a person's abdomen so that they can still see where they are going while having their head up their own anus. Link to comment Share on other sites More sharing options...
ddavies10693 Posted May 17, 2016 Share Posted May 17, 2016 Still the damn coffee mug huh? Its hard to believe such a small mod is being so difficult. As for everything else, I'm glad it's working out now. I wish more people who had bugs posted things methodically and well thought out like that instead of just saying "my game is broken and stuff doesn't work, someone fix it for me, ok thanks bye." That makes it impossible for anyone, including myself, to even try to help. Link to comment Share on other sites More sharing options...
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