Kazurhix Posted July 26, 2011 Share Posted July 26, 2011 I'm verry close to making a really good armory mod using combined sections of armor from numerious other mods (which I will get permission from before posting I promise), but there is just one mesh that is way beyond my ability to make; the world model for the gauntlets. I suspect that one would need to know how to use Blender to make this kind of mesh, as I've already tried simply comining them together in NifScope like I did with the other armor world models and it didn't work.So If anyone knows how to use Blender and is willing to help make the gauntlets' ground mesh for me, I would really appreciate it, and of course that person will be credited for making said meshes for me. For the raw meshes, refer to the ground meshes for the gauntlets of these mods:Deadly Shadows (the male one)Dread Knight (Ice Knight, and you might need to use regular gauntlet mesh for reference)Ringwraith (gauntlets only) A picture of one of the gauntlets taken in NifScope is in the attachment for you to use as reference. Link to comment Share on other sites More sharing options...
KingGsterUK Posted July 27, 2011 Share Posted July 27, 2011 If I import the mesh in 3ds max (like blender) and re-export it, the NiTriStrips block (which is what you want right?) will be exactly the same as the original except the tangent space data, which isn't a problem. The point is, it's not going to make any difference. I've never used nifskope to reposition/rotate/scale meshes. Only collisions. I think your a little unclear of what your trying to achieve. From what I can gather, you're trying to make static clutter/furniture, made up of armour, that you can decorate your armoury with. You've attempted to combine all the meshes in nifskope but your struggling getting the gauntlets in there? Hmm. In that case then the only option I see is to import ALL the armour meshes in blender/max, arrange them into a scene (like an armour stand) and export the lot with collision. It might sound daunting, but it's not. Your only re-arranging stuff and importing/exporting. Blender is free and there's tonnes of tutorials out there. Once you've grasped the basics, you'll be kicking yourself why you didn't try it before. If you do decide to give Blender a shot, I hope you keep at it and I'll look forward to seeing some of your future mods :thumbsup: Link to comment Share on other sites More sharing options...
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