Zemoco101 Posted July 27, 2011 Share Posted July 27, 2011 So I love the look of the Synx race, and downloaded all the requirements and all that jazz. I installed them correctly. the woman's body looks perfect, the faces look perfect. Everything works as it should... But whenever I want to play as a male Synx, I get this.http://steamcommunity.com/profiles/76561198043660467/screenshot/576677966537138754 http://steamcommunity.com/profiles/76561198043660467/screenshot/576677966537139486/? http://steamcommunity.com/profiles/76561198043660467/screenshot/576677966537140251/? I've tried everything, from reinstalling, BSA pathcer, Uninstalling all mods. But I can't get the damn body to look right! Robert's Male Re-placer is the only body I use. its weird, because the other races bodies look normal. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted July 27, 2011 Share Posted July 27, 2011 (edited) The other races are Vanilla races I guess? This body isn't looking like Robert's to me and the way the Robert's Male fullbody texture of the Synx race is wrapped around each body mesh is especially suspicious for this to still be Vanilla body meshes.The other races (Vanilla races) appear fine, because the Vanilla textures for upperbody, lowerbody and hands were never removed, only the foot texture got replaced by Robert's as it's the only one a Robert's body will ever use. Have you had a closer look at the feet of your males already? They should look pretty weird under these circumstances. The Synx now doesn't have those upperbody, lowerbody and hand textures, but instead is configured to use the foot (the fullbody) texture only for all bodyparts. This might be an unneccessary setup, as those texture slots will never be used by any Robert's bodypart, but right now it's the only cause for why you don't have "purple" bodies on your male Synx instead. The pictures you posted are on a website of the "Steam" community, so there we likely have the cause, you're using the Steam version of the game. Now on to the solutions. If we're lucky, you can fix this once and for all by redating the BSAs, which came from Steam with a far too recent filedate for any replacer-type mods ever to work, either with a file redate tool or via the "Reset BSA timestamps" button in the Archive Invalidation dialog of OBMM.Then switch to using BSA Redirection for Archive Invalidation, if you're not already using it, either through OBMM's dialog with default settings, Wrye Bash's Replacer tab, or by the famous mod "ArchiveInvalidationInvalidated!". They all do the same, adding an empty dummy BSA into your data folder and modifying your Oblivion.ini so it's inserted into the "sArchiveList" variable at the same place the textures BSA was originally listed at, repalcing the only BSA that needs Archive Invalidation, thus removing any need for Archive Invalidation ever in one go. If any of these steps didn't succeed, you have to make sure they do, the dummy BSA must be in place and included in the "sArchiveList" in your Oblivion.ini. Afterwards by all means take care there are no left-over "ArchiveInvalidation.txt" files left anywhere in your folders, from previous attempts at Archive Invalidation using an out-dated approach which never really worked reliably to begin with, or the game will end up trying to invalidate files which aren't even inside the BSA (which is empty, of course) to begin with and cause multiple random issues in the process. Additonally this could be caused by you using an OS like Vista or Win 7 and Steam apps also being inside program files, the troublesome over-protected folder. If this is the case and all of the above doesn't help, a relocation of your game folder might be in order. I hope this helps. edit: I'm a little unsure why the females seem to work fine, as you said, but Oblivion issues are always pretty random anyways, and you told us you installed Robert's Male properly, so that's the only option left I can think of. Edited July 27, 2011 by DrakeTheDragon Link to comment Share on other sites More sharing options...
Zemoco101 Posted July 27, 2011 Author Share Posted July 27, 2011 The other races are Vanilla races I guess? This body isn't looking like Robert's to me and the way the Robert's Male fullbody texture of the Synx race is wrapped around each body mesh is especially suspicious for this to still be Vanilla body meshes.The other races (Vanilla races) appear fine, because the Vanilla textures for upperbody, lowerbody and hands were never removed, only the foot texture got replaced by Robert's as it's the only one a Robert's body will ever use. Have you had a closer look at the feet of your males already? They should look pretty weird under these circumstances. The Synx now doesn't have those upperbody, lowerbody and hand textures, but instead is configured to use the foot (the fullbody) texture only for all bodyparts. This might be an unneccessary setup, as those texture slots will never be used by any Robert's bodypart, but right now it's the only cause for why you don't have "purple" bodies on your male Synx instead. The pictures you posted are on a website of the "Steam" community, so there we likely have the cause, you're using the Steam version of the game. Now on to the solutions. If we're lucky, you can fix this once and for all by redating the BSAs, which came from Steam with a far too recent filedate for any replacer-type mods ever to work, either with a file redate tool or via the "Reset BSA timestamps" button in the Archive Invalidation dialog of OBMM.Then switch to using BSA Redirection for Archive Invalidation, if you're not already using it, either through OBMM's dialog with default settings, Wrye Bash's Replacer tab, or by the famous mod "ArchiveInvalidationInvalidated!". They all do the same, adding an empty dummy BSA into your data folder and modifying your Oblivion.ini so it's inserted into the "sArchiveList" variable at the same place the textures BSA was originally listed at, repalcing the only BSA that needs Archive Invalidation, thus removing any need for Archive Invalidation ever in one go. If any of these steps didn't succeed, you have to make sure they do, the dummy BSA must be in place and included in the "sArchiveList" in your Oblivion.ini. Afterwards by all means take care there are no left-over "ArchiveInvalidation.txt" files left anywhere in your folders, from previous attempts at Archive Invalidation using an out-dated approach which never really worked reliably to begin with, or the game will end up trying to invalidate files which aren't even inside the BSA (which is empty, of course) to begin with and cause multiple random issues in the process. Additonally this could be caused by you using an OS like Vista or Win 7 and Steam apps also being inside program files, the troublesome over-protected folder. If this is the case and all of the above doesn't help, a relocation of your game folder might be in order. I hope this helps. edit: I'm a little unsure why the females seem to work fine, as you said, but Oblivion issues are always pretty random anyways, and you told us you installed Robert's Male properly, so that's the only option left I can think of. Thanks, I got it to work. Finally! Though the hands look messed up, but I don't really care at this point. I'll just where gloves Thanks again! Link to comment Share on other sites More sharing options...
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