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armor mod tutorial?


Triggerhappy115

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I havent actually tried this method as i dont use vanilla meshes but it should work.

Dowload the bethesda archive extractor from the nexus and extract the meshes you want to use (they should be in your game directory und Data/Meshes.ba2)

 

Import both of them to 3ds max or any other similar program with the nif export tools, just search on google for them, use fallout 4 as import presest and make sure that import skeleton is active.

Now do what you want to do.You might need to delete the BSSubindex modifier if youre getting weird results and crashes, however its important that you remember the number of sub partitions it has (in 3ds max you need to click the little plus to see how many there are). But you most likely dont need to do it anyway

Its important the you dont attach the two objects together though, keep outfit a und outfit b as two seperat objects.

 

Once youve edited what you wanted to, click Export and choose .nif as. In the export window just make sure you use the Fallout 4 preset.

 

Open up nifscope and open your new nif file. Open 0 Ninode and you should see a bunch of NiNodes, those are the bones of the armor, you dont need to worry about them. You should however also find 2 or more (depending on how many outfits you are combining) BSsubindexTrishape files. These are your Meshes. Click on each of them and make sure the following lines are set to 0:

Unknown Short 1 0

Bounding Sphere

Radius 0

Vf5 0

The last thing you need to do here is, in case you deleted the BSsubindex modifier, scroll down to the very bottom and change Num A and Num B to the number of Partitions you found in your the modifier. Click the green arrows and it will create as many segments as you just chose. Open each of these Segments and set Unknown Hash to 429496729

Then open the very last of these Segments and insert the number you find above Num A and Num B at Num Traingle 2 into Traingle Count in that last Segment.

Once youve done this in each of the BSsubindeyTrishaps you can save and close Nifscope.

 

Now Navigate to your Data folder and create a folder called Meshes. In that folder you should create a folder called Triggerhappy or whatever you want to call it. Paste your .nif file into that folder.

 

Now download and open the Creation Kit, lclick File in the top left corner, then click Data and double click the the Fallout 4.esm file.

Once youve done that go to Items/Armor addons and choose a file from an Outfit that is very similar to the one you want to create. Once youve opende it, change the ID to AA_(name of your outfit) and click ok. It will ask you if you want to creat a new file, click yes and open your file up again. Now next to Biped model youll see the select button. Click it and navigate to your nif file in the folder you just created.

Now the last thing you need to do is navigate to Items/Armor and look for the same Vanilla mesh you used as a reference before. Open that file and change its ID to whatever you want AND the ingame name to whatever you want. Youll find a window where one or more AA_ files are listed, delete all of them, click add and add the AA_ file you have already created.

That is pretty much it, you can add a different Woldfile if you want but i honestly dont know how to create these and you dont really need them, they are only what your outfit will look like when you drop it or when you click view it in your pip boy.

Now you just need to save it, drop it into your data folder and activate in the mod manager of your choice. In game open up the console type: Help Nameofyouroutfit 4 and then player.additem and add its number.

If you have any questions feel free to ask, im only a beginner myself but maybe i can help

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