braidedsin Posted July 27, 2011 Share Posted July 27, 2011 (edited) I'm having trouble finding the starting cell and wanted to know something: If I had an empty room that the player starts in how much scripting is needed to get the starting options to show up (race and class menu)? And, does it completely break the game to disinclude any of the stock NV quests/locations? Without getting too aggressive or gung-ho on the idea I'd like to make a small standalone mod that has absolutely nothing to do with the NV plot but are there too many strings attached? (It would suck if I was finally ready and come to find out hunger is directly linked to all NV locations or some weird thing I didn't know about lol) Any help would be appreciated Found a modder's resource and aye, it looks like it breaks main Q but is obviously there for a reason. Sorry All >.< Quick searched and didn't find resource till after Edited July 27, 2011 by braidedsin Link to comment Share on other sites More sharing options...
NorthWolf Posted July 27, 2011 Share Posted July 27, 2011 (edited) You'd have to modify VCG00 to redirect to your mod's quest and start marker. Then you'd just need to have to open the chargen menus one by one. Edited July 27, 2011 by NorthWolf Link to comment Share on other sites More sharing options...
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