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Different Starting Point


braidedsin

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I'm having trouble finding the starting cell and wanted to know something: If I had an empty room that the player starts in how much scripting is needed to get the starting options to show up (race and class menu)? And, does it completely break the game to disinclude any of the stock NV quests/locations? Without getting too aggressive or gung-ho on the idea I'd like to make a small standalone mod that has absolutely nothing to do with the NV plot but are there too many strings attached? (It would suck if I was finally ready and come to find out hunger is directly linked to all NV locations or some weird thing I didn't know about lol)

 

Any help would be appreciated

 

 

Found a modder's resource and aye, it looks like it breaks main Q but is obviously there for a reason. Sorry All >.< Quick searched and didn't find resource till after

Edited by braidedsin
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