Jump to content

Black Spots on cutsom texture and color palettes


xgamer468

Recommended Posts

So after finally managing to get an acceptable result with the mesh ingame i noticed some weird black texture spots on an armor that im creating. I really dont know what causes them and i already tried some things like edditing the bones, so the mesh isnt stretched anywhere or painting the _d file completely red to see if its a problem with my UV map but in both cases they still appeared.

Second problem is that i have no clue how to create or maybe even get rid of those damn color palettes. Because while it is quite nice to have the combat armour paintjob options in game without actually making that texture i also want to have my personal texture to show up and atm it doesnt.

Here are some screeenshots of the black spots and the _d

http://i.imgur.com/dlLzltR.jpg

http://i.imgur.com/PnoCy9b.jpg

 

Thanks!

Link to comment
Share on other sites

But thanks, ill send them a message, unfortunately i already ran into a new problem, the right leg tends to disappear when i rotate the camera to certain angles and its way too dark, the shadows dont seem to work on it :/

Link to comment
Share on other sites

I'll try it as soon as fallout finished downloading on my laptop, thanks!

Ok, so this is what she replied:

Open in Nifskope, click on the mesh in question (in the viewport) right click, Mesh> Face Normals. Then again, Mesh > Update Tangent Space. Save

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...