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Script maxout?


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Ok. So I have a problem. It seems that the script editor in the TES construction kit has some kind of maximum on the number of characters or lines or something which just brick walls any further code in a script. I was doing a script that had about 640 lines and then stopped, then for some reason when I tried to rework it and came back to the original to try and slim down the code, it was capping me out at about 426 lines and I can't figure out why it's suddenly doing this to me. Anyone else have a problem with this or know what's causing it? I thought maybe it was a "maximum lines of code per ESP file" or something but trimmed out a couple excess scripts but it didn't seem to help. This is really annoying and bothering me, not to mention putting me behind on getting my mod done :P HEEEEELLLPPP :X
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Well, there is a maximum amount of characters per line, and a maximum amount of lines. You could try looking in the constructionset.ini file and see if there's some settings you can change. Or you could also try using the Construction Set Extender (I think it increases the maximums). Otherwise, you could try posting your code here and have someone take a look at it.
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Vanilla script compiler has a limit on the number of lines (so I've heard)

OBSE removed this limit a few versions back.

Even with OBSE there is a limit on the size of the compiled code (32K, if memory serves).

I think I've read somewhere that CSE doubles that limit (but I cant find where I read it)

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