7wonders Posted May 18, 2016 Share Posted May 18, 2016 This is just a very vague idea, but i was surprised that noone has made a mod like this yet:A mod that brings a bit more life back into the commonwealth.As a survival player you wander around without encountering any enemies for the majority of your time outside. While I personally enjoy the feeling of solitude, I still want to feel like im constantly in danger. At the moment I can basically auto-run from Diamond City to the Railroad HQ without encountering anything. And that is quite boring to say the least. Now I know that there are a couple of mods that alter npc spawns, like War of the Commonwealth. However, those add too many enemies in my opinion. I cant say how many NPCs should be added or how quick their respawn rate should be. All I know is that the current survival spawns are not enough, while all current mods add way too much. Is there anyone who agrees? Maybe even a modder? Link to comment Share on other sites More sharing options...
Kodiak412 Posted May 18, 2016 Share Posted May 18, 2016 I agree and hope this gets made. Just a single simple mod that does just this would be great. Turn survival respawns back to the vanilla rate would be outstanding and add some danger to the game. Link to comment Share on other sites More sharing options...
Zerglingz Posted May 18, 2016 Share Posted May 18, 2016 I managed to turn survival respawn times back to vanilla by just deleting the relevant lines from the 'HC_ManagerScript' script. Deleted lines were: HC_HoursToRespawnCellMult.SetValue(HoursToRespawnCellMult)HC_HoursToRespawnCellClearedMult.SetValue(HoursToRespawnCellClearedMult) HC_HoursToRespawnCellMult.SetValue(1.0)HC_HoursToRespawnCellClearedMult.SetValue(1.0) Not sure if there's a way to do it in an .esp mod form. Link to comment Share on other sites More sharing options...
mmeador Posted May 25, 2016 Share Posted May 25, 2016 You can change the values of HC_HoursToRespawnCellMultHC_HoursToRespawnCellClearedMult In the CK but to what "0" ? Link to comment Share on other sites More sharing options...
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