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Moving a group from one cell to another


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So first off. I at the tail end of my action packed mod. Hooray!

 

So, the portion of this quest involves the map attached to the post.

 

I've had trouble using packages to make characters move from one cell to another.

 

Right now I use .moveto to move a set of characters from that big blue square with the cup and radio to the Square with the plus in the middle. I did this because every time I tried to add a package to the squad, they would either run around the cell looking angry, or bunch up at the exit to the cell. What I did to fix

I redid the nav meshes so they extend past the doors a little and the green triangle on the other side

 

 

I used a script to check the death of the mirelurks (thank you for your critique of that script) and add 1 dialog package which add travel packages to the rest of the squad. Most make it there though a few get lost in the room.

 

Here's my dilemma. I'm still noticing odd behavior and people getting lost. I want to use a trigger tied to the quest stage that checks if everyone in Able squad who is not dead is in the room and move them into there.

 

I also need advice on how one uses a travel package or any technique to move from one cell to another.

 

Can NPCs use activators to transition from cell to cell instead of doors? (Using an elevator switch to teleport to the surface)

 

 

Thank you so much for your help and for helping me come so far these past 6 months!

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