ETSubmariner Posted May 18, 2016 Share Posted May 18, 2016 (edited) Hello mod authors, As I traverse the hellish wasteland, I come across a settler who desperately needs help. So & So raiders are demanding stuff and they're gonna come back. The settler asks if I might go off to fight them, hoping I am strong enough to do it. But, you know, "No thanks," that settler says. "No need to help me build up some defenses RIGHT NOW in the event of my death at the hands of the raiders . . .." I'd like to see those settlement workshops with non-allied settlers able to be unlocked by simply visiting them and taking their quest. I AM the one paying for settlement building after all. My caps. My crafting materials I scrounged. I want them to survive, and so I should be able to setup some defenses for them so that even if I fail, they'll be capable of defending themselves a little bit. As that quest is actually radiant (I thiink), it has that chance to fail if not completed in a certain time. That apparently also has the possibility that the settlement might become non-allied again. What do you think? Edited May 18, 2016 by ETSubmariner Link to comment Share on other sites More sharing options...
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