JDGameArt Posted July 29, 2011 Share Posted July 29, 2011 Pretty simple task, just not sure what command(s) to use. All I need is for OBSE to call for a different set of .kf animations when a weapon is equipped. Any idea's? Link to comment Share on other sites More sharing options...
fg109 Posted July 29, 2011 Share Posted July 29, 2011 (edited) ToggleSpecialAnim in OnEquip and OnUnequip blocks. EDIT: Almost forgot about Update3D. Edited July 29, 2011 by fg109 Link to comment Share on other sites More sharing options...
Recommended Posts