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[WiP] Tinas Cookiepocolypse, new engram loot and dmg numbers


DDProductions83

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And before you think this inst for you, it is all toggleable, no confetti, fine, no new engram loot, fine, no numbers, fine, can revert all the way to normal or take your pick

Also the broken engrams were cause im bad at modding, fixed.

 

The mod is EXTREMELY lightweight, I am imagining no real hit on consoles besides what those lights on the engrams F up which can be removed as well to just allow a glow

 

This will also come with a quest which when resolved will allow you to purchase upgrades, new perks, new weapons, game changes like activating your workbench for a infinite build limit, new build items like castles etc, chems that allow you to transport junk to your workshop, new guns and melee weapons. Giggidy.

 

Frameworks done, casting is out for tina, and I'm starting work on the quest. Hope 2K doesn't sue me... or whoever is doing destiny... lol

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Si (For the most part, I need to find all the quest items and add them to a formlist still) holotapes and keys are auto fully, if they have a key it gets xferred on death etc, same will be for quest items, I might miss some initially but trying to get ppl to help, or ill manually find them all! :P

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Anyone who doesn't want the confetti has no soul.

 

(I'm excited for the quest and infinite build limit as well. Is the limit pretty much going to be like those console commands via bats just simplified?)

Edited by CurioINC
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Anyone who doesn't want the confetti has no soul.

 

(I'm excited for the quest and infinite build limit as well. Is the limit pretty much going to be like those console commands via bats just simplified?)

Uhh you seen my esp infinite settlement budget?? It's going to be a script and will work on any workshop, basically when you walk to a workshop now there are two options like store junk and open, there will be a third which will be "Increase build limits" or some s#*!, hit button, bam magic

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