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Origin points/animations for new abilities?


HomicidalGrouse

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Okay, so I'm pretty new to modding. I only have one mod, for example, and it's very basic.

 

I'd like to expand on certain enemies and their abilities, and the complicated nature of the CK is growing exponentially the more I try to do.

 

I'm trying to do a sort of proof of concept thing right now where I give an ability to an enemy that doesn't currently have anything similar.

 

For example, I'm messing around with the idea of giving a creature like a radscorpion a ranged attack. To do this, I figured the easiest way would be to try to make them "spit" projectile poison from their stingers. Conveniently enough, Mirelurk Queens have just that ability.

 

Though converting the projectile spit of a Mirelurk Queen to something potentially usable by another creature is proving to be a monumental task (for me). The first problem is the fact that there are something like a dozen different aspects involved in giving the mirelurk queen the ability to spit, right down to her having ammo for it in her inventory.

 

Beyond that, even if I were able to give a radscorpion the ability to spit, how exactly would I go about placing the particle emitter for the visual effect on the radscorpion model so that it looks like it's being sprayed by the scorpion's stinger?

 

Any help with any of this would be appreciated.

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