Thingamajig Posted July 29, 2011 Share Posted July 29, 2011 (edited) Hi all. I've recently got a problem with the shadows on ground textures in my game. Take a look at the below screenshots: http://imageshack.us/photo/my-images/191/screenshot1ix.jpg/ Sometimes when i move, the shadow "fixes" itself, or flickers to a fixed state and dark again. http://imageshack.us/photo/my-images/818/screenshot2wf.jpg/ During the daytime, shadows and ground textures are fine. But nighttime gives me this. I know it's not a problem with my system, as my specs far exceed that of Fallout 3 (AMD 6870 GPU, quad extreme 3.4GHz cpu, 8gb RAM) I've also tried increasing the max number of shadows value to 24 - no luck. Worth noting that i do run with NMC's texture packs. Reinstalling it did nothing either. Does anyone have any experience with this bug? All help is appreciated. Edited July 29, 2011 by Thingamajig Link to comment Share on other sites More sharing options...
prensa Posted July 29, 2011 Share Posted July 29, 2011 Thingamajig - Hello! Yes, it's a known bug. Most notable when using Streetlights but it also occurs in a few vanilla locations too. It's been mentioned on the Streetlights board a few times & is assumed to be an engine bug. It's not happening everywhere right? Just a few places? Seems to affect rough ground, areas where the light is broken by an object & dependent on angle of viewing. If it is as I described, I don't find it too bothersome. It only affects a few areas & the coolness of having nightime lights far outways it. :) Hope this helps! Prensa Link to comment Share on other sites More sharing options...
Thingamajig Posted July 29, 2011 Author Share Posted July 29, 2011 Thingamajig - Hello! Yes, it's a known bug. Most notable when using Streetlights but it also occurs in a few vanilla locations too. It's been mentioned on the Streetlights board a few times & is assumed to be an engine bug. It's not happening everywhere right? Just a few places? Seems to affect rough ground, areas where the light is broken by an object & dependent on angle of viewing. If it is as I described, I don't find it too bothersome. It only affects a few areas & the coolness of having nightime lights far outways it. :) Hope this helps! Prensa Thanks for the response :) Yeah, i'm also using streetlights. I gather it's that then. I can live with the problem though. I can't live without Streetlights :D Yeah i do think it's isolated to certain cells, usually in the downtown area. (Eg: outside GNR, where you first encounter the giant supermutant) They're almost always "outside" cells though. Link to comment Share on other sites More sharing options...
Venometal Posted May 27, 2012 Share Posted May 27, 2012 Wow this is creepy. Your screenshot is on EXACTLY the same place I first noticed it, Falls Church, on exactly the same spot. I also use street lights. This bug reminds me of the lighting engine limitations in Morrowind, where an object's light fall-off range is cutoff at a certain distance, and also no more than 16 (or so) light sources can influence an object's lighting, causing similar effects.This is pretty disappointing though. Good thing I found this thread, I was about to re-install FO3. Strange I've never seen this before. I guess I'll learn to live with it over time.I really don't know why viewing angle has an effect on this either. Link to comment Share on other sites More sharing options...
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