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Exporting Light in Blender


GTA44

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I've been working on patching up the Lucky 38 lights mesh for a mod of mine, and I've completed it and adjusted the normals correctly. Whenever I export as .NIF, it is successful, looks fine in NifSkope, but in game it doesn't appear to have any alpha (transparency) and the usual animation of it (the spinning lights on the base ring) don't play, just remain static. I can post some screens if that would help to show what I mean more clearly.

 

I would really appreciate any help on this as it is vital for the mod I'm working on, before it can be released.

 

Thanks,

GTA44

Edited by GTA44
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