Kaya47 Posted July 29, 2011 Share Posted July 29, 2011 Need help with leveled items. I tried to add some weapons to the list but somehow it doesn`t work. What am i doing wrong? Here is a link to the esp file:https://rapidshare.com/files/2728055413/Kaya47NF.espThis is for my Nordic Firearms mod. Thanks! Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted July 29, 2011 Share Posted July 29, 2011 Some more info on what's not working will help. Do the changes not reflect in game? Does it not save correctly? If it's the first issue, that's because Leveled Lists are calculated on cell load, which happens when you first visit it, and then 3 days after NOT visiting it again. Here's the trick on that one though. If you happen to load a cell NEXT to the one that you're waiting on, the cell you're waiting on will load, and thus force you to wait 3 more game days. Go to an interior cell, and wait for 3 to 5 days to ensure proper list respawns. If it's the second, make sure you have the Nordic Firearms mod set as a master using FNVEdit: Open the mod in FNVEdit, expand it in tree view, click header, and in the right pane, on Header Info or whatever, directly under the name, right click and add, selet ESM flag and close to save. Then you can use the mod as a master for another. Make sure you have bAllowMultipleMasters set to 1 in the GECK prefs file. Link to comment Share on other sites More sharing options...
Kaya47 Posted July 29, 2011 Author Share Posted July 29, 2011 (edited) Changes don`t reflect in game. I tried waiting 3 days, checked different cells and got nothing. Fiends, NCR, Powder Gangers are still equipped with vanilla weapons. Anyway, i plan to make it a master file for expanding possibilities (awop patch, etc). Thanks for your response Gribbleshnibit8, kudos. Can anybody confirm my leveled item list is correct? (still isn`t working for me) Edited July 29, 2011 by Kaya47 Link to comment Share on other sites More sharing options...
Glenstorm Posted July 30, 2011 Share Posted July 30, 2011 (edited) What level are you in the game? Many of these lists have a minimum limit which should be passed in order to see them on people. Are you playtesting at lvl 1? then it won't work. Set your level to 15 or something (you can use console) and then try again. Alternatively, go around visiting different vendors, the lists added to them don't seem to have a level limit. If your mod is working they are bound to have some to sell. On second thought, I'm not entirely sure about this, because the lists are named Tier3, Tier4, Tier5... those are items which pop up later in game right? Set your level at 15 just to be safe. Also you seem to have created a bunch of containers with nothing in them. I'm assuming this was a mistake you overlooked. Add some guns in there. See if it shows up on vendors. Hope that helps. CheersGlenstorm Edited July 30, 2011 by Glenstorm Link to comment Share on other sites More sharing options...
Kaya47 Posted July 30, 2011 Author Share Posted July 30, 2011 I`m level 21 and i`m aware that these weapons will appear after level 15 (i set them to be like this). The mod is not complete, those containers were used before i added the weapons to the leveled list and i think i will use them again. So should i consider that my list is correct? Even if it isn`t working for me? I wouldn`t want to release a flawed file Link to comment Share on other sites More sharing options...
Glenstorm Posted July 30, 2011 Share Posted July 30, 2011 No. Try one more thing. Go to an interior place with no NPCs and wait for 4 days. Then go out and see if it is working. If that doesn't work, then idk what will. Sorry I'm out of ideas. Link to comment Share on other sites More sharing options...
Kaya47 Posted August 1, 2011 Author Share Posted August 1, 2011 Thanks Glenstorm for your answers, kudos to you. Unfortunately it still doesn`t work. Need help with this, if somebody knows what`s wrong please leave a comment. I will give full credits for the help! There are some people waiting for the next update, everything is set except for this. I didn`t find any tutorials either Link to comment Share on other sites More sharing options...
drktrper Posted August 7, 2011 Share Posted August 7, 2011 (edited) Looking through your file and comparing it to other mods, you have the Withammo lists set to a certain level. New Vegas all other mods have them set to level 1. Changing your Withammo lists 1 one allowed them to spawn on npcs. I had troopers spawning with Themis and Snowrifles mostly along with vanilla weapons and a fiend had a Cirus. My character was only at level 10. The weapons still spawned in poor condition according to your conditions lists. if you only want the weapons to spawn at higher levels, only put them in the higher tier lists. The loot lists should be fine the way they are as they look similar to other mods loot and I have no problem with those. I didn't loot any containers as I was mostly checking npcs. Oh and the Snowrifle is messing the muzzle flash or projectile mesh. Not sure which. Hope this helped. Edited August 7, 2011 by drktrper Link to comment Share on other sites More sharing options...
ozziefire Posted August 8, 2011 Share Posted August 8, 2011 (edited) Apparently if another mod overwrites your Levelled item lists they are wiped, last loaded mod wins, the only way to be sure is to add items to the lists by script, then the script just adds your stuff to whatever list is present when it runs. To prove this is the issue put your mod last in he load order or look at your levelled list in FNVEdit. To do by script isn't as scary as it seems, you need to add a Quest for the script to run in with "Start Game Enabled" ticked, I'll try add an example to this for you. scn 0AddDuctamiteToListSCRIPT BEGIN GameMode ;******************************************Ductamite****************************************** AddFormToFormList Everything WeapNVDuctamite AddFormToFormList NVAllWeapons WeapNVDuctamite AddFormToFormList WeaponListRangedALL WeapNVDuctamite AddFormToFormList PerkCowboyWeapons WeapNVDuctamite AddFormToFormList WeaponGrenadeMineLIST WeapNVDuctamite AddItemToLeveledList LootNVDynamite75 WeapNVDuctamite 1 1 100 AddItemToLeveledList LL2Tier2Explosives25 WeapNVDuctamite 1 1 100 AddItemToLeveledList LL2Tier2ExplosivesLegionRecruit35 WeapNVDuctamite 1 1 100 AddItemToLeveledList LL2Tier2ExplosivesMercenary35 WeapNVDuctamite 1 1 100 AddItemToLeveledList LL2Tier2ExplosivesMixedEven WeapNVDuctamite 1 1 100 AddItemToLeveledList LL2Tier2ExplosivesVeteran35 WeapNVDuctamite 1 1 100 AddItemToLeveledList LL2Tier3Explosives WeapNVDuctamite 1 1 100 AddItemToLeveledList LL2Tier3Explosives25 WeapNVDuctamite 1 1 100 AddItemToLeveledList LL2Tier3Explosives50 WeapNVDuctamite 1 1 100 AddItemToLeveledList LL2Tier3Explosives75 WeapNVDuctamite 1 1 100 AddItemToLeveledList LL2Tier3ExplosivesMixed WeapNVDuctamite 1 1 100 AddItemToLeveledList LL2Tier4ExplosivesMixed WeapNVDuctamite 1 1 100 AddItemToLeveledList LL2Tier4ExplosivesMixed25 WeapNVDuctamite 1 1 100 AddItemToLeveledList LL2Tier4ExplosivesMixed50 WeapNVDuctamite 1 1 100 AddItemToLeveledList LootNVExplosives100 WeapNVDuctamite 1 1 100 AddItemToLeveledList VendorWeaponsExplosivesCommon WeapNVDuctamite 1 1 100 AddItemToLeveledList VendorWeaponsExplosivesCommon75 WeapNVDuctamite 1 1 100 AddItemToLeveledList VendorWeaponsExplosivesRare WeapNVDuctamite 1 1 100 AddItemToLeveledList VendorWeaponsExplosivesTier2 WeapNVDuctamite 1 1 100 AddItemToLeveledList VendorWeaponsExplosivesTier3 WeapNVDuctamite 1 1 100 stopQuest 0AddDuctamiteToLists END The first line is the name of the script. Create the quest first then create the script, change it from an "object" script to a "quest" script in the little pulldown box, then save the script, if it closes on the little "x" box all is good, then go to the quest and on the first page use the little script pulldown box to add the new script. If you have trouble saving the script I suggest you add GECK PowerUp 1.4 (it's here on Nexus, make sure you read the instructions and create a new shortcut to start GECK using GECK PowerUP) as this will add error messages so you can find your typo. Unfortunately the vanilla GECK has no error messages, it just refuses to save if there is anything wrong.You would replace "WeaponNVDuctamite" with your item. The first name is the FormList or Levelled Item List you are adding it to. 1 is the level of the Player to get the Item, the next 1 is the number of items added, and the 100 means they are at 100% health.Form Lists don't have all the numbers on the end. You may not need this many lists to add of course. The "StopQuest" at the end has the naame of the Quest in it you add the script to, makes the script only run the once. Edited August 8, 2011 by ozziefire Link to comment Share on other sites More sharing options...
Kaya47 Posted August 8, 2011 Author Share Posted August 8, 2011 Ok, so drktrper was right! Now it works. Thanks drktrper! ozziefire so adding this script will ensure that there will be no conflicts? As it seems, this would be the best choice. Can i add lists instead of weapons? My weapons are already in a list along with some ammo.So instead ofAddItemToLeveledList LL2Tier2Explosives25 WeapNVDuctamite 1 1 100can i writeAddItemToLeveledList LL2Tier2Explosives25 0WithammoSyr 1 1?Lists don`t have health so i`m guessing that 100 shouldn`t be added to that line Kudos to you ozziefire! Link to comment Share on other sites More sharing options...
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